This is not a perspective I considered and understand your point here. There is nothing worse than a fix that does not fix. I admittedly have not done keys +15 with druid and my exp has not been the same as the more elite players. I am going to update my stance on the issue to druids are fine for key levels 1-15 based on personal exp and hope that blizzard addresses the issues impacting those players who are running higher keys.
Its not a niche issue at higher keys, it is a massive issue.
If bear dosent have a cd for litterally everything they practically just get nuked.
That is horrible design, bears only tank mechanic is useless aswell so essentially they are a bdk that cant heal back dmg effectively.
Right now bear is litterally useless in every category and serves no purpose in this game, they arent tanky, dont have big health bars, dont heal back all the dmg they take, dont provide any good spec unique utility compared to others, dont do great dmg, and dont tank massive dmging hits well.
Bear is entirely a useless tank that has no actual purpose in this game.
Any issue that occurs in high level keys is a niche issue because high level keys make up a very small percentage of what people are tanking, literally 90 percent of the keys are not high level keys and most players dont even bother with them.
This is so ridiculously dramatic and over the top its great. Every tank has the same purpose, to tank, a druid does not need some special purpose. NOT EVERYONE HAS TO BE SPECIAL. Its ok to just be a tank.
Ummm if a tank healed back ALL the damage they took what are the healers for?
did you really just type bear tank needs a CD for “literally everything”. How is anyone suppose to place any value on what you say? You could have wrote “everything” and that would be an exaggeration that would only make sense if we didnt take it literally, but you wrote “literally everything” to relieve us all of any doubt that in your overhyped exaggerated dramatic opinion a bear tank needs to have a CD to tank any and every mob in the game.
He’s not really exaggerating though. Like if you go do halls of valor at 18, I’m not sure without being on comms with a good group theres a single pull in there you can go into without having both barkskin and sleeper off CD, at a minimum.
He’s not exaggerating. Even playing with an optimized defensive build and using the Cobalt Assembly absorb shield ring, I am constantly put into a state of panic in HoV via the trash mobs.
The first pull of the dungeon which should optimally be the first three groups is a death sentence for bears as our cds will exhaust long before the enemies are whittled down. Which further exacerbates the outcry for an even playing field when prot warriors can and do tank this difficult pull reasonaly well.
We are asking for parity because as it stands we do not have that.
You say he is not exaggerating in using the term “literally everything” by offering a specific example from one dungeon?? I dont get it.
Using your HOV 18 example, you are telling me that you think every pull in every dungeon at ALL KEY LEVELS is the same difficulty for druid tank as HOV 18?
Problem is Bear is litterally the only tank that isnt unique in some way. Seriously every tank has something to make them interesting and unique except Bear, the tank spec that litterally turns into a bear is the least interesting and unique tank in the game.
Oh and btw remeber im actually doing relevant keys unlike you, im viewing this through a lens up around 17 to 18 keys. And those arent even giving gear cap and these problems exist m8.
I 100% agree with this. Until you get past 16s and start doing the upper limits of keys, you really do not understand the limitations of bear. Having to charge in with a DR running just so you dont get one shot is fun gameplay design. Having regen not off GCD is so bad along with our mastery being utter trash. I do not understand why Blizzard will not give bears a unique identity or gameplay pattern. All other tank classes have their unique style while bear is a mixed bag with trash talents. What other tank has one of their main abilities split into three nods in the talent tree? It is crazy to me how bad the person designing bear is. I would love to hear them speak to how they think bear is in a ok spot compared to the rest of the tanks at all levels of play, not just 20s.
It also is crazy to me that the new “improved” tree we are getting has 14 nodes in the tier 2 part of the tree. 5 of those nodes are 2 point nodes, 2 of them we are almost forced to take in berserk nodes and the one talent our new tree freed up in earthwarden is locked behind reinvigoration (2 point node) which I don’t think ever sees play.
Then the jam in the t3 section with 18 nodes and brutal pathing making it so we are still forced to take useless nodes.
Almost every other tank class has variety in their tree especially in t2 making it so you can situationally swap talents or opt for others. Then those trees finish off with a smaller set of talents in t3 capstones and enhancements to said capstone Druids is the exact opposite. Even with my current tree plugged into to the new tree it somehow felt worst (not even including nerfs to thrash spam)
We have 20 pts loaded in the end of our tree, and it’s just too much. They could easily roll some of our “bleh” nodes together, move the 4 single pt talents to the mid tier, and maybe also be a little cool about it and make Flashing Claws and Scintilating Moonlight 1 pt.
But honestly, that still just makes our tree feel better and gives us a ton of DPS. Which is nice, but isn’t our issue.
We need a magic mitigation talent beyond TnC (which is broken) and/or we need our mastery buffed to make us HP sponges again. Having self-heal mitigation doesn’t work if your healthbar is too small. We just get 1-shot.
What developer thought it was a good idea to make it so Berserk: Ravage only reduces the CD of growl/Thrash/Mangle by 50% instead of 100% again? Feels like they’re trying to sneak that change through too, cause I don’t remember seeing it in any of the PTR patch notes.
Will say it dosent really change much of anything. The rotation would just change to thrash, mangle, thrash, mangle. Especially with the teir set making mangle aoe.