Guardian druid

Lol, your definition of “passive” is really laughable. Ok let’s take on your “passive” definition into the picture. Warrior passive is 100% uptime, druid passive is 35% uptime. Lmao, that’s the difference.

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…And yet, warriors die constantly.

Weird.

(Maybe pay more attention in math class)

Lol, nitpicking a few bad spots to ignore the whole picture is bears’ new passive now.

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That’s a very good description of your contribution to this forum

A+!

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Because you replied to someone talking about passive damage mitigation against hard hitting things, why would you mention something that has no influence on that scenario? Either you genuinely don’t know we give you the benefit of the doubt and explain it to you, or you know it doesn’t work and you really just don’t know what it is you’re replying to.

When everyone talks about passive DR they talk about things that are always active, stretching to things you can force to always be active like moonfire which can easily be refreshed for 100% coverage even though it’s technically an active ability.

Neither one of those abilities are passive in any way that people talk about passives in this game, they are procs, and seeing as their proc-rate isn’t high enough for near constant uptime you can’t consider them a passive effect because you can’t expect them to be up at a given time without enormous sacrifices to your rotation.

No theyre not fine. Why are you lying to people?

It does though……As I explained above.
EW brings massive passive healing. Healing that allows absorbs to be put to better use. (Such as magic) If you’re depleting your shields on white damage, that leaves you vulnerable to magic.

This is basic tanking 101.

Lmao.

So much hand holding needed here.

Sounds like a you problem.

I love this. “ignore the whole picture” and mentions Moonfire being the only damage reduction Guardians have. Classic!

Just passive damage mitigation in general

Only one thing in here is passive and that one thing is the only thing that has 100% uptime.

Which is also funny because he goes on to mention Druids DRs being:

When the same thing is true for his Warriors example.

You’re talking about Tanking like it’s a DPS role. Tanks don’t have a “rotation”. They have priorities. And staying alive is the priority. If I have to sacrifice 5k dps to ensure I have an ability up and ready to save my life in the next 3 seconds, by golly, that’s what I’m doing.

Weird concept. Imagine BDK’s spamming Death Strike as soon as they hit 40 runic power (well…we do see this with new DKs).

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I just love the irony here too.

“Nobody takes that talent”

Like…. Nah kid. The top 100 don’t. They aren’t playing the same game as you.

The fact that you’re passing up mitigation talents for dps immediately disqualifies you from complaining about how “weak” guardian is.

How ridiculous.

Vicious peck is about to come up, Should I save this maul/raze for a few seconds and apply T&C?

“NO, I HAVE TO MASH BUTTONS. MUH DPS!!! AAAARRRGGSGLRLRLRLR!!!”

Buffoons!
All of you.

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(this is strictly in the context of high level mythic + keys)

I am genuinely an open minded person who doesn’t use the meta as a crutch. Yes, there is always the best - and we tend to exaggerate the state of our class as being dire, just because it’s not meta.

I can’t recall any class or spec actually being in an unplayable state, but guardian druids are. It is the first time I’ve ever shut a spec out from my groups entirely.

It’s not because the spec has nothing to offer, or makes my life harder - its because guardian tanks can’t reliably survive, regardless of player skill, in keys above 18…and especially not with certain affixes like fortified.

Guardians take the spike damage of a blood death knight without bone stacks or whatever it is, but missing the entire death knight defensive kit (aside from self healing…which blood dks get burst, while a guardian gets heal over time…that does nothing for mitigating spike damage) that makes the ping/pong gameplay viable if played correctly.

Anyway - I don’t play the spec, this is all observation. Something is wrong with that spec or maybe 99% of the player base doesn’t know how to play it (which is still a design problem imo)

PS: its most notable on trash pulls, and especially fortified weeks. And gosh, fortified bolstering …

May wanna go have a chat with those Guardians clearing 20s just fine this week and let them know they can’t do that.

Bone Shield is just flat armor rate which Guardians have via Iron Fur. But Iron Fur is superior in the fact that each application adds more armor

DoC, Renewal, AtWT + defensives tkower incoming damage so HoTs can do their job.

May want to lead with this next time. Just saying.

Simple player issue and nothing with the design. Druids have a great kit to help with kiting, and yet everyone tried to face tank everything while ignoring their kit and utility and claims it’s a design issue.
SMH

If your kiting you aint doing damage and you aint timing higher keys. Get gud and stop spreading your horrible opinions.

Ah yes, because dead tanks do amazing DPS and keep the group alive :ok_hand:

Good advice, you’re gonna go far.

10 seconds of kiting > 2 minutes of running back

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Have you tanked 20+ keys yet? on fortified? Your responses seem like you haven’t, because the damage starts to scale fairly rapidly.

This is where the gap becomes super noticeable - druids need more support, and make the runs less efficient.

I’m also starting to notice that their damage isn’t keeping up either.

But go look at the data at the competitive level - guardian has 1/6 of the participation of the top tank currently. if you look at all tanks in the same bucket, their representation is really low - even lower than DH, half of rep of monks.

I get that lower keys are fine - the content isn’t that challenging, easier to make mistakes and still time, people tend to be overgeared at those levels too. Affixes are definitely less punishing. Guardians are far less problematic there, and demand for tanks keeps the invites flowing.

It changes drastically at the 20s levels.

This is not the same as:

Because they’re out there timing 25+ Keys on fortified which is exponentially a larger gap than 18 to 20.

People tend to flock to the more popular/easy/FoTM specs. Nothing new. Next season we’ll see a shift in power rankings and all those numbers will change.

It always seems to change drastically at whatever level the poster is playing at.

But all in all, Druids needing more support is not the same as they cannot do it. Because they’re up there with 27 keys doing it.

Is it harder? Sure. Does this mean you’ll need to spend a GCD on an AoE stun as opposed to another AoE spender and lose out on some DPS. Yes.Does that mean Bears are hard stopped at 18 keys because of it? No.

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Looking at the new snare/anchor affix…I see all other tanks have ways to get away from it except bears lol

Warrior/DH jumps, pala immunes, monk rolls, dk gets speed reduction prevention…

Guardian stays and dies? Or need both a pala healer for immmune and spriest for grips in group, so that can survive every time it happens?

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This is a joke, right?
We have roar on a 1 min cd.

That’s all that’s going to be required to negate this. Jesus Christ…. You honestly think Druids will struggle with a snare? The one class who is essentially immune to snares.

You’re an embarrassment to Druids everywhere.

Not only will Druids handle this affix with ease. They will be sought after for the group utility so that everyone can handle it with ease.

What an absolute joke!!!

Many will be hardstopped because the ones doing it have unique access to the content that others won’t/don’t

Hey - I don’t care. I’m here advocating for some level of parity between the effectiveness of the classes able to fill the role as a tank because its healthy for the game.

Usually people who play the class have to do this. But if y’all think guardians are just fine and its a skill issue then, I’m behind ya. Ill make sure every thread from here on out is backed with…

git gud.

Everyone has access to all the same content. It’s just whether they can/want to do it.

Not because they don’t have access to it

You are trying to confuse others as well as yourself to bend the arguement to another topic. We were talking about how to deal with magic tank burster once every 15s. You can even draw out how your bear can do that frantically except listing all possible and unrealistic defense that a bear have.
While other tanks have either a plethora of def cds or abnormal huge passive magic dmg mitigation with 100% uptime, the only thing bear has is 6% from talent and 10% from moonfire (that is the most common talent that bears use)
Even BDK, the most spikey tank, what does it have ? 10% more health, 2 stack of 20s s cd rune tap for 20% DR, Vampiric Blood on 30s cd for 30% more health and self-heal, and 40s AMS. Thus they can cover that 15 burster rotation easily.
For low keys, tank bursters dont oneshot you. This becomes a significant gap at higher level keys, which you have yet even play at.