You seem to have lost where I said have maul just do aoe damage, not 2 targets. May want to read my post.
And a swipe for 12 rage (14 post 8.2) or a maul that’s worth about 2.5x as much damage for 40 rage, with a 15 refund on IF due to Guardian’s Wrath, seems like a reasonable tradeoff.
Pretty obvious what my point was, since I said it: We have very high potential rage generation in AoE scenarios, we just don’t want to do it because doing anything besides thrash and swipe with brambles/GG is a significant DPS loss.
Having a way to convert rage into AoE damage would at least help make the rage generation talents, like blood frenzy, less of a DPS loss. Because you may not need the extra rage all dungeon, and can use maul on weaker packs.
In general, I doubt this will happen. I would expect, at best, a change to mangle to make us want to use it in AoE, or more realistically, that blizzard will just not care and stop at these. I just find it cute that you don’t appreciate the value of being able to convert excess rage to AoE damage.
Ok, but hers the problem With your math.
Swipe’s “rage cost” is assumed because were not using a gore proc’d mangle.
When you’re using maul…you’re also not using mangle. Remember back in math class when the teacher told you to remove the common denominators? you forgot that part.
Youre also assuming that mauls high ST damage will be simply converted into aoe damage of the same value? Wishful thinking. If our warrior friends have taught us anything with their comparable spells, revenge hits for roughly similar damage of thunderclap. If Blizzard does change Mauls damage to a cleave, you can bet that the damage will most definitely not stay the same.
Unless you have insane luck with burst of savagery, you cannot use mangle on every ability. You must use swipe occasionally.
Swipe procs gore, but maul does as well. So there is no rage lost from using maul over swipe. You would trade potential gore procs from swipe for potential gore procs from maul. Since you must cast swipes, you will find times when you can maul without additional rage cost.
@ Assuming maul will do full damage. Yes, of course I’m assuming that, because that’s where it would be reasonably well balanced. Revenge is weaker, but revenge is cheaper, and does not have to compete with another AoE skill (revenge as an aoe rage dump vs. devastate, maul competes with swipe).
Sure it probably wouldn’t be, but it’s probably not going to happen anyway, so why not assume it would actually be reasonably balanced and functional?
@ Significant Threat loss: Brambles only does damage if you’re already being hit. GG is very delayed. These two are mostly used for the DPS increase, threat is only a minor bonus to each.
It’s funny that you’re trying to correct me by saying that those talents are taken for threat (in which case, why not take lunar beam for its insane healing threat), yet are saying that an AoE maul which would do substantial up front burst AoE would not be useful at all.
Such as a bunch of bad should-be-hotfixes that miss the mark entirely?
We know blizz doesn’t really care about feedback, why not have some fun with what-ifs?
Plus, pointing out how awkward rage generation is in AoE situations, and that buffing mangle’s rage generated doesn’t help if we don’t want to cast it anyway, isn’t entirely off-topic.
That would imply that trading mangle casts for extra swipes (a similar rage for damage tradeoff) would always be in favor of mangle. Yet, people don’t do that.
There would be clear places where an aoe maul would be useful, just as there are clear places where prioritizing swipe over mangle is useful. They are really no different. The bonus to having an AoE rage dump would, again, be in allowing us to pick stuff like blood frenzy without completely destroying our damage.
Or we can continue having one viable talent build that can never have good rage generation because we’ll just never have damage.
No, the rule of thumb is, only use revenge when it’s free, put spare rage to avoid capping into IP.
If you are comfortable, there’s no real need to be throwing rage into IP. If your option is devastate and IP, or Revenge, in a pack, why not revenge. Get some more damage pumping out. Kind of a bad comparison.
I actually like these changes, however I’d like to see the following things too:
Maintain “some degree” of the hp and defense of bear form when shapeshifting into other forms, temporarily. For example when shifting into cat form, maintain the hp and armor of bear form for 8s, cannot occur more than once every 30s. This would give me some basic ability to escape and not die instantly (mobility) without going out of theme and giving us a leap like the DH or warrior. It would also enable, temporary bursts of using cat weaving and getting away from big pulls to kite a bit. Ideally your rage could be converted to combo points or other resources for other forms…would be fun to manage and provide a lot of variety and utility. Also, energy gen and/or damage in cat form is kind of crap again given the buff to bear form damage. I honestly do more damage on packs, and almost the same on single target, in either form, mostly because getting to 5 combo points is too slow and there are no stacks on thrash in cat form.
I’d like to see incapacitating roar beefed up a bit and given a secondary effect or the disorient being “more useful” and/or longer lasting. For instance, ad a 3 to 5s slow to the ability after it breaks. Maybe increase the time to 5s, or better, make it not break on first hit so it acts more like a “soft stun”.
Honestly with a couple changes like that, along with what you’ve put into 8.2 already, and bear would be about equivalent with other tanks, just with different abilities.