I think to grow PvP we must accept that it would involve doing unprecedented changes to PvP. Doing the same thing will result in the same change. Not to say there haven’t been great additions to the game for PvP like solo shuffle, bg blitz and training grounds. But clearly it hasn’t been enough.
Personally I consider myself a casual PvPer and mainly a PvE player. So I am going to approach it with that mindset. Since I think to grow the PvP community involves getting PvE players to try it out.
I just play at the end of the season to get the vicious mount and the 1800 set for a class I think the mog looks good. The biggest thing that has gotten me to PvP the last few seasons was bg blitz. I’m not super into PvP overall but I can think of things that would make me PvP more and that would be incentives.
Alt Friendliness
Make alts more attractive there are occasional seasons where I see an elite mog set for multiple classes I’d like but it can be annoying to gear up so something where you get bonus honor/conquest on alts after getting a full conquest set. The bonus conquest buff later in the season is nice but realistically what that mainly does is tell players to do PvP later in the season. It reminds me of what Ion said about the Collector’s bounty event. If it happens too frequently then players will just wait for it.
World PvP
I think crate farming has become an issue. While it is nice to just join a group and go watch a tv show while farming crates. I think is not with the spirit of PvP but players are naturally going to do the path of least resistance. There is little PvP involved in these crate farm groups occasionally just massacring a couple people who have the misfortune to be in the same shard. There have been rare occasions where two crate farm groups meet but it is extremely rare.
I think the solution is to nerf conquest gains from crates and give minor conquest from world PvP quests to encourage more people to do these quests instead of the crate farming tech. Another thing would be to add a mount reward for world PvP meta not just a title ex: if the Slayer’s Mastery achievement had a mount reward in addition to a title it would promote more participation in Slayer’s Rise than just the Voidslayer title alone.
Updating Old Systems
The honor levels system is severely outdated. Either an entire overhaul should happen or adding onto the existing system so there are more rewards. Currently after level 200 there are massive gaps of rewards spanning 50-100 levels. A new or casual PvPer will look at that and think it is not worth the effort. There should be more rewards added at the 25 intervals that from 200-500. Here are some examples of what can be added:
- Unarmored versions of vicious mounts ex: snaplizard, light boar, undermine eel, k’aresh bug thing, etc
- Faction-themed hearthstone
- Pets
Then another small thing would be to bring back the Arena Master meta achievement and just remove the 5v5 component. That and also make the achievements for Warbringer/Warbound include doing bg blitz to contribute progress.
Increasing Incentives
PvP should follow what PvE has done with mythic keystones. They have allowed players who earn a rating of 3400 buy a mount from a previous season that used to require 2k so the effective “payment” of not getting it when it was current is doing content at a much higher rating.
PvP has a lot of cool transmog in the form of elite sets that are no longer obtainable. I’m not sure how difficult they were to get in ages past but at the very least all sets from Shadowlands to the Midnight require 1800 don’t seem that hard to get. So at the very least the colors of those elite sets should be obtainable if you gain a higher rating.
This can also be extended to other old PvP rewards like elite weapon transmog or old illusions. I don’t know what the appropriate rating would be to get these different things for PvP but if we are allowing previous 2k keystone mounts to obtainable now at 3.4k then some number could work out.