I can’t be the only one that feels this, but I feel that a group in the non-elite mob War Mode quests, such as the weekly ones in Zaralek Caverns and Emerald Dream, should allow grouping, but still be free-for-all, which is complicated so I’ll elaborate lol.
Basically, even though you are grouped with your friend(s), you are still attackable to each other. The quest itself does not require cooperation and coordination of a party or even just a couple of players or 1 tank, such as against a strong mob like Krolkoth, so it doesn’t make sense and does hurt the game a little to allow it. Most players go to a non-elite quest assuming others are doing so as well, making it rather fair, but a group of 5 people vs 1 is clearly not. Sure, more people can show up. You can make a counter-group, but that seems rather counterintuitive for the quest itself.
For instance, 5 guys; 2 heals 3 dps all go into the Quacks and Attacks quest, they reach that location and they are all red to each other, can’t heal, can’t buff, can’t rez. They do still get credit for any quest objective their fellow group member completes like if they damage the duck or down another player, but they also can attack their fellow group member.
I don’t see it abused so badly that it is a problem, per se, however, it definitely can be, and does seem like it could also be a fun change of pace, perhaps.