Group loot felt terrible, useless loot dropped all night

You don’t need to know what items appear because they aren’t your items. This is the problem with some players, they think personal loot meant they were entitled for another players loot. It was called PERSONAL for a reason. But don’t worry, the loot system has changed and now you are again.

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Imagine fighting Illidan…

And the warglaives have a 0% drop chance because no one in raid could actually use them.

Lore wise and thematically, that’s dumb.

Exactly!
Lousy change for closed guilds or for a group of friends.
Zero control over the items.

I still think that for guilds they should implement Master Loot.
And those who have problems should look for another guild.

It should of been master loot for guilds and personal loot with trade restrictions removed for pugs.

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Ah, yes.
Nothing like selling a ring or necklace to the NPC just because Blizzard decides that 10ilvl carries more weight than BiS stats.

To this day I don’t understand how that decision made it past the drawing board. It’s just plain stupid.

Our group was the raiders from the last raid/expansion. Nobody wants to play a rogue. Nobody should feel forced to play a class they do not want to play. Can we try to recruit? Sure. But dead server = not the easiest to recruit specific classes

Why do I have a feeling the forum complaints are going to change from never seeing weapons ever to now every boss is dropping a bow and a rogue dagger at the same time?

bruh ive gone whole seasons seeing a boss drop nothing but gold for me hahaha

Better luck next week! Feels good doesn’t it? Having purpose.

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Actually not possible. Unless you only killed very few bosses. Like I said, Always saw 1-2 items within a 10 boss raid

Yeah I mean we don’t have a rogue either which is surprising because they are fairly meta right now.

If the allure of being the only rogue isn’t enough to get someone to play it then it is what it is.

I’m not gonna recruit one either because i don’t feel it’s that detrimental. Could we potentially see 4 daggers drop from a boss? Yes, but it’s a gamble either way, gamble on a new player joining the raid or gamble on the idea of rogue loot dropping.

Edit: another thing I disliked about PL was when you did get a drop early in the raid, it “felt” like you were going to have a 0% chance to get anything else.

Yeah new system feels worse then the old personal loot, although ppl might say personal loot “wasted” loot atlest some1 could use the thing, now there is the case literally no one can, also personal loot had a somewhat of “bad luck protection” it was hidden but you could feel it was there, after a few kills you didnt get anything about the 3rd you almost were guaranteed to get something ppl used to do this to target a certain boss that you needed loot from

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That’s one of the things I’m not a fan of.

With PL, If you get loot from a boss you didn’t need, you’re almost guaranteed to NOT get loot from the boss you do need. I’d imagine in pugs, if you got loot, you might as well leave cause there goes your chances.

I don’t think that’s a good system.

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-literally- possible

How PL felt to me.

You have 100% chance to get 1 item from the raid. (This is bad luck protection) After you loot an item, your chances drop to 1% to get an additional item.

Week 1 - you get cloak from 1st boss
Week 2 - you get cloak from 1st boss
Week 3 - you get cloak from 4th boss
Week 4 - you quit the game cause it’s dumb.

It truly felt like if you won a piece, you wouldn’t be getting anything else. And if you happen to loot the same piece multiple weeks, then RIP for you friend.

The “bad luck protection” in scenarios like that, which happened A LOT, felt really really bad.

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I feel like if this bad luck protection existed there would have been a way to lock in your highest probability roll for the boss you needed, and just lockout hopped.

Sounds like that bad player loot shadowban or whatever conspiracy

Ooooh this is wrong though in one major way. Personal loot was tailored to the specs/classes that were actually present at kill. Group loot has no such specification, as stated by the devs.

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Yes, the logic of how loot is distributed is a bit different. Group loot selects 2 random items from the boss item pull and makes them drop, people then roll for them. The other selects 2 people on the raid and gives them 1 item from the player’s usable item pool.

So personal loot encourages players to make groups with the same armor type to avoid wasting loot. In the meantime group loot encourages diversity of item usage in the group to avoid wasting loot.

Encouraging diversity of classes is objectively better than class stacking.

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Assuming the classes were to be properly balanced, I’d happily agree. With the current “balance” practices…can’t agree.

You sure about that, boss?

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