Grounding totem question

Yeah it is los based and if you have an enemy targeted it prioritizes damage it seems? Friendly makes it heal them if they’re low but it seems to always focus low teammates regardless of who you have targeted. Then it swaps back to damage. There seems to be some logic to how it works and as I mentioned with los you can force it all on one target. Grounding forces all to the totem and it won’t break from it. This obviously wouldn’t be a big deal in 3s where you can just have a teammate wack the totem but this is from a solo shuffle perspective where for the most part its healer vs healer and shamans can counter your biggest cd as priest with a 24 sec cd(that can be used more than once in 24 sec).

I get it disc isn’t strong I don’t even really care too much for playing it but like to mess around on it here and there I prefer holy priest. The interactions between these two cds stick out and seem unbalanced when messing around as a disc priest.

Yes I play evoker and grounding is very annoying. And you’re right, it’s strong. But is something going to get nerfed just because it’s strong and annoying? I don’t think so.

I don’t consider it to be broken at all, considering it has 5hp.

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Again, it can be used after the channel is started and you can’t target it to kill it as the priest while channeling. It doesn’t need a nerf it just seems to have a weird interaction with this specific spell. Imo in a vacuum a 24 sec potentially multi charge spell shouldn’t 100% counter re-actively a 4 min cd.

Your teammates can kill it tho.

Just seems too strong with no skill required for the short cd in the specific instance.

I mean, grounding something like a trap is kind of difficult.

Like if there was some skill required I could def stand behind it, but being able to throw grounding down after a priest cast a 4 min cd and you cancel all of it while they can do nothing about it is just too greedy of a trade to seem fair.

Ok, but take it off the gcd then.

Grounding won’t do anything to a defensive UP

How things seem to you is fortunately a problem for you alone

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I missed the reply where OP said thanks for this post and putting it into the correct perspective. Can someone link?

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Don’t use it offensively. If you target your own team it will heal them and not get grounded.

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oh thanks adroi

That was my exact question

Balance isn’t done in a vacuum, this is a you issue.

Grounding trap is infinitely harder then landing trap on a shaman.

No

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I do realize how it works, thank you. Do you realize you can stare at omni bar to see when grounding is on CD and then press it?

If a sham does that you should win near instantly because that means they’re trolling hardcore.

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Underrated Swole post. You’re not alone in your team. Unless its a solo shuffle, but you signed up for clown fiesta at that point so, skill issue.

I’m personally really bad at killing them fast enough, but I kill all the shaman totems as often as I can.

That’s why you don’t press ultimate penitence until you’ve killed or wasted grounding totem and juked shear.

Welcome to Important Casted Cooldowns 101.

Perhaps casting and most healing isn’t for you.

Give FW a try, might be more your speed since you won’t super have to worry about pesky grounding totems.

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I manage it like once every 10 traps, I’m so bad at it lol.

I swear it’s more on the hunter then it is the shaman.

If the shaman does what they should and the hunter doesn’t then the trap will be grounded. This is the only scenario where it happens.

If the shaman and hunter both don’t do what they shouldn’t trap won’t be grounded, might not land either. If hunter does what he should and shaman doesn’t trap lands. If both do what they should trap will land but probably be delayed.