Great Vault Expectations -- First Two Weeks of July

A “Normal” player can’t even do 10’s week one so why would that matter?

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By “an additional 3 levels” does this mean -1 level as happens normally, and then an additional -3 for a total of -4 levels? Or is it -3 total levels?

The scaling according to the post is about 3 levels. So a 12=15, most people can handle doing a 15 haha

Unless you actively don’t participate in M+ in which case, again, how does capping benefit anyone.

They don’t. It’s so that Limit Max and his friends don’t destroy themselves grinding Mythic+15s for 236 gear the first week. 229 gear is just barely an upgrade over 226 and doesn’t upgrade 233 at all so there’s less incentive for “sweaty” players to kill themselves the first week outside of filling the Vault.

That’s my thought as well, and I don’t like that they are making design / timegate systems around the RWF.

People want to play content, play alts, do their thing - this cap and timegate is just adding to the pile of sad decisions.

Yes. Keystones are reduced by 1 level for players who fail to beat the timer at their max Keystone level in any Mythic Keystone dungeon the previous week.

It’s only one week so it isn’t the end of the world. It’s kind of dumb but it is what it is I suppose.

So it will either be lowered by 3 (if timed) or 4 (if not timed) correct?

I would edit that to clarify the key could be lowered by up to 4 levels (if not timed).

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For loot trading from dungeons and riad in regards to pvp items, does it go of the pvp ilvl or pve ilvl?

So even if I earn the best gear from the vault a lower item level gear with a domination socket will win…. Sighhhhhhhhh

Last season you only needed to kill Generals and Denathrius to add them to the raid great vault pool.

This season, does this only apply to KT and Sylvanas? Or do you need to kill all of the bosses to add their respective loot pools to the vault?

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Thank you for clarifying a community issue and doing so in a straightforward and honest manner.

Please do this more.


So go play another mmo’s new season that isn’t timegated till the 12th, ok. As it is im only logging in to do 3 dailies… 9.1 is off to roaring start… >_< ffs.
Stop trying to fix things that were never broken to begin with! every xpac since wrath you have made up a problem to fix and it hasnt worked out.

Instead of this, don’t add systems like dungeon finder/cross server that caused you to need m+ to begin with because you found out in the first month of cata that random groups don’t work well together so you had to make heroic trivial? Im waiting for you to try and fix your own problem again and we get m++ which will do nothing but make another system that you’ll have to balance on top of the mess we already have.

Since were way past ever fixing the main cause of the problems, dont scale gear up so high, its ok for mythic raid to be hard and not become trivial because of gear you’re gonna nerf it later anyway.

This should be in game in the mythic+ panel.


agree, they need to put the rewards breakdown of these convoluted systems in game instead of requiring peeps to find it outside the game


You benefit by logging out and playing a game that doesn’t limit your fun in random arbitrary ways at every turn. :slight_smile:


Will the Great Vault loot that we can pick up on July 13th also be limited to +10 rewards (ilvl 239) or if we complete a +15 during the first week, will our great vault go all the way up to +15 (ilvl 252)

Mythic+ players who wish to receive the best rewards from the Great Vault for their initial Season 2 efforts will want to complete Mythic+ Dungeons at +15 or higher difficulty the week of July 6-12.

Mythic+ end-of-run drops will cap at Mythic+10 throughout the week of July 6-12, and Season 2 Rated PvP gear upgrades are initially capped at Rival (base item level 239) until Mythic Difficulty Sanctum of Domination is available.

Looks like you will want to do +15 to get GV best reward. Only end of dungeon reward will be capped at +10 to prevent world first guilds from spamming and artificially boosting their ilvl for Mythic raids the following week.

In BFA you would receive more itens with 465 ilvl while the chest was 475, now you will gain 236 and vault is 252.

I really don’t understand why devs don’t like m+, even the dgs from TBC are more important than m+ nowadays, you just keep nerfing us and after the hype of the RWF, the only e-sport is MDI and AWC.

It’s so painful to gear by only doing dgs, last season you had to raid or pvp, now you MUST raid, otherwise, you will be really undergear.

You weekly chest is your highest timed key or one lower than your highest missed timer key. So if you timed an 18, normally an 18 out of vault, it would be a 15 next week, if you missed timer on an 18 it would normally be a 17, but it would a 14.

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