Gear gearId = RNG.GetRandomIdFromLootTable();
while ((listWeaponId.contains(gearId) || listShoulderId.contains(gearId)) && charName == “Perdd”)
{ gearId = RNG.GetRandomIdFromLootTable(); }
Return gearId;
Is this the bug in their code?
Gear gearId = RNG.GetRandomIdFromLootTable();
while ((listWeaponId.contains(gearId) || listShoulderId.contains(gearId)) && charName == “Perdd”)
{ gearId = RNG.GetRandomIdFromLootTable(); }
Return gearId;
Is this the bug in their code?