I got caught up in replying to that other dude, I should probably reply to the topic itself! ![]()
Iâm actually 100% on board for this. I think 40 player raids are absolutely great and I would love to see them preserved, but I think lower numbers are easier to manage. I actually think the flex raiding that retail did was a value-add change. I think itâs already in Vanilla, just not in the way people realize.
You can do MC with 40 people, or you can do it with 30 (less even) for some extra challenge. Not only that, if you bring less people in, thatâs less competition for loot. However, I think thatâs just not super obvious to players. Moving to something more flexible, or even just a smaller overall raid size, feels appropriate.
However, one of the things that makes Vanilla a much more accessible game is how easy you can make it, and I donât think we want to lose that.
Also agree. I like that they did smaller raids along the way but it would be nice if they could find a way to just make that a part of the leveling journey. A 10-man raid is a really good size, especially if you can do it with 7-8 players as they gear and level up. Either way, the level banded approach just makes it feel like retailâs phased approach, which generates too much wasted content.
Genuine question for those of you who invested more time in SoD. After the level cap increased, how often did you go back to the old raids (BFD, Gnomer, etcâŚ)?
I donât mind resistance gear as a progression gate and I think it enables one possible path of horizontal progression, something I think Classic+ really needs. However, I think you raise a good point about it. Perhaps thereâs a way they could design it so that you could add resistance to the gear you get in a cumulative way, like a separate enchanting slot. That way you could still progress in the raid and not have to carry around several sets of resist gear for XYZ fight.