That’s a terrible change. good for M+ i guess. completely stupid otherwise.
You shouldnt have to press Blade flurry in a single target encounter. (like most of the raid)
sounds like a weird version Ghostly Strike with extra steps.
As if Outlaw needed yet another thing to track. wtf?
Slice and Dice is one of the only maintenance buffs left in the game; maintenance buffs feel terrible to press and have next to no observable impact on your gameplay. This rework is now going to force Outlaw to use Slice and Dice at the beginning of every pull in M+ when it was the one spec that maybe didn’t need to do that before this change.
Rogue dev, whomever you may be, please just make Slice and Dice passive, it adds literally zero complexity to the spec and feels bad to press.
Others will appreciate him for showing up in class discords and asking questions (why he cant bother speaking in forums too idk. But thats a separate discussion) but its not like he does a lot with the feedback. More like he (and his team i guess) already know what they want to implement and the feedback they look for is more along the lines of how to implement it.
The easy fix would be to have grand melee :
1-Increase damage by 10%
2-Increase Blade flurry damage by another 10%
3-Keep the SnD timer bonus…but even better would be to simply have SnD active as long as any RtB buff is active.
The reason I can’t play outlaw. Too many buffs and crap to maintain. While not super hard it is super annoying. Just let us use most of our combo points on dps. Make between the eyes a talent and give a chance to proc extra crit on quick draw. Like if it proves it increases our crit by 2% for 10 seconds or something.
Brother the APM is literally the REASON many people choose to play and one trick the spec. I enjoy having maintenance buffs and min maxing a dynamically changing rotation on the fastest spec in the game. If I wanted to play a class in slow motion I’d just go back to playing FFXIV.