Seriously, who wanted giga servers? There is no server community in such realms. It’s just a huge sea of strangers…like retail. I know who wants them: bots, boosters, and the gdkp crowd. The same people who don’t want lfd.
That I don’t know, it is speculation, we see them being banned in waves and them disappear from time to time.
What is worst for me is that these accounts have a particular problem:
They bot on retail for raw gold, buy wow token → pay sub > pay for TBC boosts > bot on TBC
This cycle continues. Blizzard cuts their funding by removing their botting on retail, then finally bans on TBC.
What is the point? I haven’t even said anything otherwise to what you said here.
It just prove my point that the old server engine is not compatible with existing operating systems and they are not even optimize to run with the modern hardware.
Are you for real?
These softwares are 15 years old and they have so many exploits that were never fixed and would be exploited not only server side but client side too, you will be vulnerable too.
Well, that is your opinion. Majority if players wanted and got it.
Again, that is your opinion.
Everyone who moved to Faerlina, Benediction, Whitemane and Grobbulus.
We didn’t WANT giga servers, we just wanted to be able to play the game properly.
Transfers are the number one killer of servers. None of Blizzard’s blunders contributed more to the mausoleum of empty realms and the propping up of the current cespools that are megaservers than their decision to implement these destructive transfers. They are an undeniable mistake and never should have been implemented at any point in Classic/Era/TBCc’s timeline. The conclusion of Season of Mastery will be the first instance of an actual, legitimate use of character migration services.
And to play the game properly you need giga servers.
What is the alternative? Lock people without transfers on dead servers so they have no alternative?
There is always an alternative.
People would reroll on another server.
People would stop playing.
A LOT people stopped playing until transfers were opened during Classic Phase 2.
Not having the transfer option led many people to leave the game.
Players transferring off their native realms is what made them empty. Those that remained then quit because of this destructive habit. It shouldn’t be difficult to understand that treating your playerbase like a Zero Sum Game is a recipe for disaster. Realm Connections are an all-around better solution to player population concerns and should have been the only intervention utilized.
The pro LFD crown is actually the pro booster and GDKP crowd. What person who genuinely cares about preserving the social aspect of the game wants the single most socially destructive feature in WoW history?
People who buy boosts and gold are too lazy to play the game and will pay real money to skip all of it. You think they aren’t too lazy to manually form their own groups if they didn’t need to? Absolutely hilarious argument. LFD just makes leveling up much easier for bots too since everyone in LFD is a silent glorified bot and run very low risk of being reported compared to people noticing them in the world.
LFD predominantly benefits bots, boosters, and lazy antisocial players who want to turn the game into a 100% solo Skyrim esque game.
Ironically LFD provides one of the best systems to counter boosting through gameplay. If exp rate of running an LFD dungeon far outstrips that of sitting afk in a dungeon getting boosted, you would likely see a big up-trend in people actively levelling as opposed to boosting. LFD also curated the group in order to get access to the bonus exp reward (no high levels can cheese the exp).
Removing LFD DOESNT promote leveling, it limits the already small pool of leveling players (a side effect of the paid 58 and soon to be 70 boost). Also probably 60-70% of those boosted characters wouldn’t have been leveled at all if not for ease and wide availability of boosting services.
Now I HATE boosting and think it should have been handled earlier, but modern MMO players just don’t enjoy leveling anymore and will always move to the fastest method of leveling to get it over with as fast as possible (no matter how degenerate). Trying to go back to the days of 2003-2009 is just going to drive away more players than attract new players.
LFG might be a crappy system for the social aspect of the game, but when it comes down to it I would rather have to deal with the occaisional player who is an a**hole than have nobody to play with. Even if I don’t see those players again, it is nice while leveling to have players to do dungeons with to break up the monotony of questing.
I never understood people’s strong attachment to the principle of either #nochanges or #somechanges. It makes no sense to me. We should be looking at our actual game experience in Classic and TBC Classic, and be making decisions for Wrath Classic based on that. Game’s supposed to be fun.
Correction: YOU don’t enjoy leveling anymore and engage in group think that nobody enjoys leveling because your circle doesn’t.
The more people boost, the harder it becomes for people to level normally, leading to people who wouldn’t otherwise boost to boost, making leveling normally even harder, and boosting meta becomes a self fulfilling prophecy.
The answer the boosting is the axe blizzard gave it in season of mastery, NOT ruining the game with LFD. Just make it so you get 0 exp if the person in your group is too high level, and/or make mobs immune to cc if too many are pulled at one time.
LFD does nothing for bots and destroys boosting O.o
Players wanting to transfer off their native realms is what made them empty.
What a straw man.
LFD is something that the haters can’t stand, but when you point it out their hypocrisy that they use BG queues from capitals, then they shut up.
That’s a meme.
I agree. Removing LFD from WoTLK Classic removes fun from the game
Correction: YOU enjoy leveling anymore and engage in group think that everybody enjoys leveling because you do.
I have not boosted a single character with 5 70s and 6 60+ characters. I can confirm that at least for Arugal, the leveling experience is DEAD. Arugal is even one of the higher population servers so I would hate to see what it is like on the lower pop realms.
Can’t have group think when all you have had is a solo questing experience outside of the first month post-launch. The only time I have been able to secure dungeons that aren’t just boosts is when you reach outland… Even then, groups take so long to form you are lucky to get a single run in an afternoon.
This isn’t entirely true, like I said. The modern MMO player would either not play an alt at all or just quit than go through the leveling experience again. Your living in fairy land if you think even half of the boosted characters would have been levelled if not for boosting services.
We can axe it like SoM all we want but your just killing the leveling experience even more, your huffing compium if you think the leveling experience is what’s bringing in new players (which is what classic so desperately needs). What they need to do is make changes based around the players of today. Not the past.
I spent 15 to run my 2nd account I boosted at tbcc start.
to skip a few steps.
1 hour in monastery self boosted.
wow famed kill animals quests to get 10 items. 1 hour later,100+ dead animal you got your 10 items. Maybe…
One of these pays out better in terms of xp, raw money, boe’s to use/flip, and bops to use/vendor sell. I will let the audience at home guess which one.
I may token that 2nd account for one more month. Retail gold I do have lol. Its proven to be a fun month as the 2nd account reaches the end really. Jsut need to transfer gold from this account to that via a retail char (which was made…yep, BFA cart on rails start still, nope…). and there I go lol.
Let’s be real here. The only meaningful questions to be answered by the wrath beta are;
Will the experience off eliminators be present?
And will exp off and exp on queues be segregated?
LFD makes it easier for bots to level, and LFD wouldn’t destroy boosting. People who boost simply don’t enjoy this game and want to pay a mage (or blizzard) to play it for them. They would be too lazy to quest (still), and would wait 1 hour just for a queue to pop as a dps, in which when it pops they will be too lazy to push any buttons. Boosting means they get to do absolutely nothing but let a mage do everything and way faster than LFD spamming.
Boosting was destroyed in SoM by making it so if you are grouped with a player too high level you get no exp, and in dungeons like strath, mobs are immune to cc if too many are chain pulled. Boosting was eradicated in SoM by these means and this is what needs to be imported into WOTLK to kill boosting.
But SOM also gave a full time xp modifier to offset this. to get back lost xp to some degree…they gave something else. Nice bonus too.
Issue…now the no changers will rant on that. I had to work and slave no bonus rabble rabble rabble.
this worked for SOM since a spin off cluster not many cared too much about.
Wrath-ers…some would rant on this. they rant on humans for crying out loud. their bonus is so strong.
ummm…#nochanges, what happened to that?
This is different.
of course it is.
Cry me a river that you’ll have to actually play the game to get a max level character. Regardless, tbc also has a 30% exp boost on 20-60, will have an exp boost on outland quests in WOTLK, and leveling in general is made even more trivial in WOTLK with heirlooms.
Yeah dude, 400ms spell batching was beloved by all.
I think adding RDF in phase 2 is fine.
It’s after the initial rush and when people do alts is when RDF will be needed.
I want it in at the start tho, this is a prog server and will only last a year most likely, adding it later is kind of dumb.
If you add it in at when Icc launches that’s the end of the game rofl.