The mechanics of healing as in, “You see low bar and you apply heal to it.”. You FUNCTION the same way, even if the actual game is harder.
What’s your point?
Are addons needed for healing or not. You’ve been saying they are. I’m showing they’re not.
Now you’re saying that only MYTHIC healing requires addons? Is that your argument?
Cool.
So we both agree that most raiders can function perfectly fine without addons Glad we got there.
I super agree with this. It’ll be a hard adjustment for a lot of people. Concern about that is super valid, but it’s just a change like any other that needs to be evolved with.
If you’re doing that even on heroic, you’re doing it wrong. A lot of the stuff is not letting bar get low in the first place rather than healing after the fact.
The only addons needed for healing like in m plus, are weak auras that show when party members are being targeted, and trackers that track trash mobs’ dangerous AOE casts. The concerning part is that Blizzard likely won’t address these 2 things, and will keep putting tons of spam bolting mobs in dungeons. Midnight will be straight trash for 6 to 7 months before it gets fixed.
The addons that track targets are going to be missed. I never did high enough keys where this was required and relied instead on blanket HoTs and snap healing, but I could see how in 14-15s and higher this would be NECESSARY.
Blizzard isn’t doing anything to track that to my knowledge, which is a bummer.
If spam casting mobs are a thing in M+, that’s going to suck. But it won’t be a healer issue specifically, it’ll be, “People just randomly die all the time above 14s”.
Still agree with you, though! Just feels like more of a game issue, than a healer issue.
I keep seeing this talking point, and it’s just false. Making encounters more complicated is something Blizzard CHOSE to do. Nothing forces them to make that choice.
If Blizzard designs encounters to be accessible using just the base UI, and you choose to trivialize that content by using addons, well, that’s a choice you make. And if that’s what makes the game fun and entertaining for you, it’s a valid choice.
If Blizzard were to design encounters so that addons are not required, then I would choose not to trivialize the encounter using addons, instead experiencing the encounter the way the designers envisioned it. That’s a choice that I make, because that’s what I find fun and entertaining.
Claiming that Blizzard is forced to design with addons in mind is just nonsense.
You don’t, but that’s a player and game design issue, nothing to do with healers.
Most of the issues in high M+ are one shots, which have nothing to do with healers. The single external won’t fix that. They’re a requirement in very high keys for everyone due to the nature of damage, but has nothing to do with healers and everything to do with the game.
Sure did.
As an example:
On September 2nd, you did Sentinel Heroic. You did 2.8 mil HPS at 710 ilvl with 4 healers.
On September 2nd, I did Sentinel Heroic. With 710, I’ll admit, so equal ilvl! Nice! We 3 healed it, which makes it HARDER as you yourself said earlier. There’s less time to react and more healing per person necessary in a smaller time frame.
I did 4.9 mil HPS.
Same day, same ilvl, harder situation. I picked the first fight I found with the same date and difficulty.
I could add your 4th healer directly to your parse and I still outhealed you.
I’m not a fan of talking garbage and I freely admit that you do Mythic raiding and I don’t. If you want to claim that makes you better, you feel free. I get that. I like my guild and won’t leave to do Mythic.
But don’t get it twisted, bud. I might dislike getting into a measuring contest with you, but if you want to dismiss me based on my numbers, you better be ready to back it up.
The most difficult content is designed for the most competitive players. There’s “business savvy” associated with catering at least some measure of your content to that audience. In the same way that the most competitive athletes use performance enhancing drugs (whatever they can get away with, anyway), the most competitive players will use things to boost their performance, like addons.
Players are competing against each other for world first. If top guilds are using addons to etch out a 1% performance advantage, it only makes sense for their competitors to try and close the gap.
Competitive players also complain when they aren’t challenged. Having your most popular players complain about the game isn’t “business savvy”. Therefore, the “fun challenge” presented to your most popular players has to account for the fact that they’re using addons.
this person is ALWAYS like this. they are one of the loudest and worst voices on the forums. they are completely unreasonable in every regard. glad most people have them on ignore.
So I have tried setting up the base ui for healing and so far it’s working pretty good. The only thing I wish was more clear is when a player is affected by a poison or magic… any type of debuff that it shows it more clearly like other addons can. A strong border color or something to really communicate who has what on them.
That all might make sense if WoW were a competitive game, like an FPS, but it’s not. You don’t “win” an MMORPG. The players, who, for just a few weeks out of every season, try to be first to clear the raid content, represent a tiny fraction of WoW’s player base. It’s not “business savvy” to design your product around the preferences of only a very small minority of your customer base, to the detriment of everyone else.