“Best case scenario” refers to the best case scenario for Alliance Running their strategy of ignoring everything except Drek and winning the game.
“Worst case scenario” refers to the worst case scenario for Horde when alliance run the strategy of ignoring everything except Drek and horde run their strategy of farming out the objectives in order, in which they end up losing the game before burning down the towers and finishing Vann.
Games are going by so fast AV is basically instant for both sides.
WSG kinda dead because PvPers of all types are getting far less honor. And the WSG rep grind takes place over an INSANE amount of time and requires wins to get any rep progress.
Because the over all narrative that all horde players want to pvp and alliance want to pvp went to their logical extremes. People who really care about pvp go to the one side with the best pvp racials and the same for pve.
It actually goes to show you how today’s gamers are dependant on data obtained before the content goes out to guide them. No one uses their spatial awareness or problem solving skills to determine what’s best as much anymore.
You can say what you want about backpeddling Vanilla players with slow reaction times but a good amount of players were also not like that.
The strat for AV in Vanilla (not classic) after the NPCs were removed was to go to Galv/Belinda, then to each tower and GY and cap them all as you secure the area around Drek/Vann. Meanwhile horde will try to backcap IB and TP towers and alliance will try to backcap SH and IW bunkers. Sometimes a hunter will just kite out the warmasters/marshals and kill the boss that way.
The strat in Classic will eventually evolve to the old Vanilla strat except instead of waiting for towers to burn, they’ll kite/kill warmasters/marshals and down the boss really fast (6-12 minutes) that way anyway.
Winning is still important. You’ll eventually run into players who have all the pvp rewards and honor they want and there will be more turtling and more winning.
I would like to respectfully disagree, as I’ve had a few games where it was well coordinated where we got Galv, and the win. This strategy is quite rare though.
I’m not saying it can’t be done I’m saying that while it can net more rep it also increases the chances of netting less rep. Keep in mind unlike balinda which horde always kill galv is no push over.
The issue is that going Galv first IS superior, IF everyone goes. The key killer of runs is splitting the raid. The most optimal strat from what I can see is pulling all three LT’s into Galvs room, nuking Galv and then the LTs. At that point you then regroup and do a fairly standard Drek rush (if horde aren’t turtling) and pick up a few more LT’s along the way. By stopping at Galv you also give the Zerg a chance to regroup (looking at 60%’ers) for the charge through the iceblood gy area.
Edit: Stopping at Galv to do this with the entire raid only adds 45 seconds to a minute to a standard Drek rush and gives you substantially better rep and honor rewards. It also puts you on the path of successfully defeating a horde turtle because in order to successfully beat a full on turtle you HAVE to take objectives.
Yes. This is the idea. Also this is a bit closer to the way the battleground is intended to be played. (Full intention would be burning the towers before going Drek/Vann, but killing WMs/Marshals is the strat since they don’t leash with the boss.)
Yes. Alliance are learning this more and more. And due to this strategy, the horde turtle strategy is not giving horde wins like it used to.
Been doin it all day every day. But there are literally hundreds of AVs happening every 10 minutes.
Except Galv doesnt give rep if Balinda is dead already, and horde have a strong speed advantage by nature of spawn location and Balinda is an easier boss. Its too much of a gamble for a non-premade ally group to stop at galv, as it highly increases the chance of turtle/loss for maybe a small amount of rep increased.
Killed galv first all day yesterday. And this is even with pulling in triple LTs to kill inside the galv room. Fear is not that bad for warr and rogues can stun galv.