Gold Squish?

The problem with Gold squishes is that when a gold squish is going to happen, all the people with all the money will do is go on the AH the day or two before, buy everything they can resell off the AH and then put it back on there after the gold squish happens (and after people have a few days to farm some extra gold to buy stuff).

I may or may not have played on a private server for a couple of months, and during those couple of months they may have done one of these. I may or may not have only had like 25 gold and it nearly killed my ability to finish leveling my toon on that server.

I understand the need for it though. But I have a feeling that classic will either have run it’s course by the time it becomes necessary or blizzard will come up with something else to do that will spend it.

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While I don’t play on private servers, that community has already proved you wrong - on single servers that have lasted well beyond Naxx content. Not talking about new fresh server re-rolls.

It’s actually been a problem on some private servers that have been going a long time and even other games with multiplayer components that have run a long time without content progression. It happens faster than you think it will.

Why invent problems that don’t exist. I never remember gold/inflation being an issue in Vanilla in all the years I played it.

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I understand you think you need a gold squish but you don’t.

If some amassed gold cap. Oh well they earned it. Prices will stay similar not everyone will be rich.

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Is gold inflation a big deal in the RuneScape classic servers? That might be a good example to look at.

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Read the post directly above yours or an addition I made to the OP.

I figured people would understand and put 2 and 2 together but I added more in hopes it will nudge some of you without your thinking caps on.

No.

It didn’t have a squish. The bulk of monies in a new expansion are spent on rich players buying new mats from the AH, which doesn’t remove gold at all (outside of the AH fee). It simply shifts it around from those who were willing to farm in the old expansion to those willing to farm in the new expansion.

You don’t need a gold squish because of new players. The entry in to the marketplace is the same for everyone: go out to the node, hit it with your hammer, and drag it back to the AH. It doesn’t cost more and more as time goes on to buy a new hammer. To learn a new profession. Those are fixed costs, the same for everyone.

Anyone can enter the market at any time.

All those expensive random greens you can’t afford on the AH? Guess what, your random greens sell for just as much - so sell one and buy the one you want on the AH.

So, no, sorry, there’s no need for a “Gold Squish”.

Finally, the largest gold sink in the game will be players that don’t return. Don’t forget that also.

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I see no point at all in squishing the gold in classic. Id agree with you in BfA, but classic? no way.

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I dont beleive it will.
Blizzard is not going to be selling gold and leveling services like private servers do. They also have a better understanding of bot detection and gold sellers.
There are also a lot if gold sinks in the game that privare servers have either adjusted or (depending on server) removed.

I personally would rather see them increase gold sinks than try to “squish” gold

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Just playing the game is expensive. I don’t think it is the issue that people think it will be. I’d be surprised if the average player has more than 200-500g on an average day.

Things like daily quests don’t exist. If you want gold at 60, you have to go farm.

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I really don’t think there’s going to be a wave of new players coming into Classic WoW 3+ years after launch.

Classic is something we’ll all move through and experience together, and it will eventually fizzle out. I don’t expect a constant stream of new players to be flooding into a museum piece game. About a year after Naxx’s release, I imagine we’ll all start moving on to other things, whether it’s going back to retail, a new continuation patch for Classic, or BC servers. No one is going to care about maintaining a pristine “first time” experience for new players at that point.

How about what will happen with Burning Crusade Character (gold) transfers and how that may effect the economy! D :

As for current WoW, I’d suggest “gold corruption” that forces players to give their ‘corrupted-gold’ to a special vendor (one of many to choose and be account locked into). After people spend, there is a actual gold squish from quest rewards and vendor prices.

ANYWAYS: this is all not doable in classic, and I doubt we’ll be seeing the same number issues. Back in Vanilla I do not remember seeing hundreds of thousands in gold auctions, or anything too extreme

Yes it will happen as it happens on long running pservers as well.

Now I think ESO did a good job of helping to fend that off by using guild traders instead of a single AH. With guild traders you really can’t monopolize items/prices. Sure prices go up over time but it’s much slower due to all the competition. Each guild can have their own AH and so keeps prices in check.

It’s decidedly not vanilla and i’m not asking for it to be implemented, but I always wished they would have limited AH prices to be the full value of an item (4x what the vendor will buy it for IIRC). Enough to make it worth it for people to put in the extra effort and post it up instead of just vendoring it, but it would never be out of range of the people it’s intended for.

  1. yes, I realize this isn’t an open economy. I’m fine with that, wow isn’t an econ sim and if playing the AH is a source of fun, well… sucks because I don’t care.

  2. yes, I realize this just makes gold effectively meaningless in the long term. I actually like that. The more things I can trivialize outside of raids, the less I have to worry about as far as raid prep. Win for me.

As far as what I think they should actually do this go around? Nothing. Let gold inflation happen, even if it screws over new players. They don’t NEED those blues and greens, but since transmog doesn’t exist, I don’t think prices will actually ever inflate too much on those items. Since their only use is when they’re actually relevant, people will be willing to spend less, so it should self-correct.

And plenty of spots to gain an incredible amount of golds.

Golds won’t have the same value as it was during Vanilla for a big part of players.
Examples : No epic mount before TBC, no enought gold to repair etc… it won’t happen anymore when you can get 50-100Golds/hour just by selling items to a NPC

I think they should just add the ability to purchase gold to the in game shop for the classic server. That would be the best solution.

for some classes yes you can farm 50-100g an hour (hunter, mage, maybe lock), but for other classes those gold farming activities are simply not doable.

I am sure not every player is going to level up and gear out a farming hunter or mage or lock. and not everybody has the personality to sit and repeatedly run princess, DM east trash over and over for hours on end.

The bottom line is some folks will have tons of gold because they farmed it up by playing the AH, farming mats for the AH, or solo farming instances/parts of instances. but a vast majority of players will be playing on limited time, and simply don’t enjoy farming and will not have tons of gold. a few really rich players will not ruin the economy because 90% of the players will not have tons of ‘extra’ gold sitting around

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Good news. We will all be broke noobs on day 1. As for new players? Well seeing how this is the bestest, greatest, and most noob friendly community that has ever existed…new players can get help from the community. Lol.
There’s always mailbox dancing. I’m thinking of doing a panhandler alt myself. Lol.

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/s kind sir can you spare a few copper for a veteran who took an arrow to the knee?

:rofl:

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