Going into the next Classic +. .

Noting the Searing Gorge event and the Bloodmoon mostly: stage hazards only belong in party games. I got another taste of this playing Dune yesterday(a sandworm ate me) and man, it just doesn’t work for real games. If you want your game to be competitive, you remove the randomization. Dying to a meteor in Searing Gorge always felt bad. Dying to the Loa boss didn’t feel good either. That stuff is just not meant to be in a game that you expect people to take seriously. I understand that PvP was kind of a sidenote heading into the later phases of SoD, but it made the PvP a little less fun every-so-often. I’m not saying stage hazards have absolutely no place in WoW, there’s been lava pools in it since day 1, but if you want people to grind the PvP in these Classic+ releases the way they do on retail, remove the randomization. My point, in short: is the tornado still in Nagrand Arena? just saying.

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The Loa boss gave a lot of warning to players though, is it kind of apples and oranges compared to meteors that kill you when you tab out for a second?

Kha’damu can be seen hundreds of yards away, and there’s a screen shake for like 100+ yards as his footstep stomps get closer and closer to you

agree in general though, you make valid points worth considering

Wow classic pvp is the opposite of competitive. It’s supposed to be silly and goofy. Meteors in the world killing while u pvp is funny and cool. MMO pvp should be just that. Something cool. Its never going to be balanced nor is it ever the main focus of the game. Pve is. Keep the randomness and the cool silly stuff.