I dipped out on BFA in 8.1, so I never did Visions. Will be interesting to see what they’re all about. Also neat to finally get someone other than Brann as a companion. Don’t get me wrong, Brann is probably one of my favorite Warcraft characters, but some variety is nice.
S2 just started yesterday with so much broken stuff patch started last week also with broken stuff…neither of this stuff has been fixed but lets talk about 11.1.5 lol
While I appreciate the desire to ensure even the most voracious of content consumers are satiated, there are some design decisions that are very problematic in relation to this pacing.
Renown. You are designing renown acquisition paced for a long-tail expansion. Acquisition of renown is lugubrious. While the war band does benefit, acquisition seems tuned (pun intended) to make sure altoholics do not benefit. I have never lagged this much on renown before in all my decades playing WoW, and I have 13 alts. I think I’ve completed only the one, and that was the bug-people, which had multiple sub-factions that kept you focused. Contracts do not award nearly enough of a buff to keep pace with content release, and the once-a month DMF buff is just absurd. I think for every patch that adds a renown, Blizzard should add that same amount of renown acquisition to unfinished renowns of prior patches - so they’re all moving forward while you stay engaged in current content. And going forward, no more 4 renowns at a time. Stagger them.
Professions. Having spent enough time, professions remain a hot mess, and it seems that Blizzard took all the wrong lessons out of Dragonflight. For one thing, the system is built upon what I can only define as theory crafting mindset. There remains no gameplay. It’s all about min-maxing stats, and providing absurd constraints. And while I get not wanting people to be swimming in the profession currency, now we are starved for it unless we do nothing but play the auction house. Again, the design should be that you “level” your profession (1-100) while you quest. By max level, you should have also hit max profession. For a number of players, that’s enough. Once you hit 100, THEN you fiddle with the “end game” talents. You have to stop forcing crafters into instances. The whole point of making crafting a tent pole is so the player can be competitive as a crafter without having to do dungeons and raids. And you either get far more acuity or, the more points you invest in your profession the cheaper the gear is to acquire. I’m not even going into the lack of gameplay with crafting itself. It remains point-and-click. I was really hoping we would have seen more dynamic crafting designs, as was seen in FFXIV or Wildstar (though I admit, FFXIV is pretty much the best MMORPG crafting mechanics design and I get you not wanting to just forklift those mechanics as-is).
I have other concerns regarding the fast pacing. I don’t agree that faster is better. There is so much that is missed when you are rushing things out the door.
No time to put in hooks for people who have Revered+ with Steamwheedle. It would have been nice to have been acknowledged.
No hook to award old-school Steamwheedle rep. I thought it was a nice touch to include the classic reps during the anniversary event. OG Steamwheedle rep should be included when you choose Steamwheedle Cartel.
No flavor text for players when they talk to Gazlowe. I always thought it was a missed opportunity in Mechagon when Alliance players talk to Gazlowe and he s**t-talks us, especially those of us with OG Steamwheedle rep. A little, “hey, champion, sorry about that - but you know, we had to keep up appearances. No hard feelings.”
I can’t speak to rogues, but is there anything for Alliance rogues to notify Shaw? Reznik has been around since Vanilla: a quest giver, I believe. It would have been nice if that connection was present.
I haven’t found Shadybrook Pastures - are they in Undermine? If not, why not? Why isn’t there a Shadybrook Pastures store?
Noggenfogger is an alchemist - there is no alchemist’s table in that area? There are no “make your own Noggenfogger Elixir” recipes? We get our first alchemist stone in Gadgetzstan, why not a Noggenfogger-branded alchemist stone?
By the end of this “chapter” will there be rockets to each of the goblin towns and the goblin capitol? And wouldn’t it be interesting if the goblins changed their start zone to Undermine after this? I know it asks a lot, but honestly I think Blizzard is making a major regression by making one common start zone for each faction. Unique start zones per race is what made WoW stand out. Race identity (that sounds bad) is just as important to many players as faction (with maybe the hardcore World First players only interested in the stats at the expense of the story).
In any event, I do appreciate the need to be faster for those who don’t know how to pace themselves, but I feel like we’re not exploring all that a ROLE PLAYING game should be offering. My personal preference is slower and well, deeper, (innuendo not intended, but unavoidably present) instead of faster and more shallow.
The way some people forget how much new and unique stuff we used to get in previous .5 patches to try and deflect any criticism is how we ended up with things like Shadowlands because people refuse to ever think anything is being done wrong.
For what it’s worth, you basically listed a bunch of wait periods between expansions, while the person you replied to was talking about the patches in between major ones. Two different things! Just wanted to point that out.
To be fair though, I’m curious like someone else was about which in-between patches they’re thinking of that were full of so much more stuff than what we’re seeing these days.
I really hope they’re not tied to anything important and not part of gear or anything again. I hated them and I’ve really been enjoying this patch so far.