what are the bugs tho zeemis? all these people without the mounts complaining about bugs but never specifying even one.
for which achievement?
thats not a horrible idea, the title is a little more unique to earn as apposed to the other raids where it is usually just required to kill the final boss etc.
In all honesty even immortal can require you to only kill the last boss if you get invited to a run where no one died until KT and just grab it by simply not dying there.
That said its unlikely that many do that, but its an option for people being bad at it being invited for the final boss only.
And yet, here you are, constantly posting on the Classic forum. ![]()
That would make it easier, not maintain the difficulty.
Naxx is fantastically easy, Iâm pretty sure that outside the tank, who MIGHT need 213 average to be safe, you could easily get the achievement with full 200.
The achievement is only difficult in the sense that most guilds canât unceremoniously dump the people scuffing immortal runs. Every single scuffed immortal run that my guild had, could be traced to someone trying to be a parse Lord.
My advice, which would probably allow.most guilds to easily get immortal, is having a guild rule that if immortal gets scuffed, logs donât get posted. That cleans up most runs almost instantly.
Our most common failure points before we eventually got it:
Mages trying to arcane explosion on gotik. And getting stomped out by adds when the gates opened.
Secondary tanks joining the dogpile when gates open, instead of the more boring job of sitting on spawners to be sure something doesnât spawn and run over to whomp a clothie.
Melee sitting on spawners on gotik, and getting whomped by something spawning before tank can get aggro.
DPS not waiting for things to stabilize on razuvious, and getting themselves and others whomped.
DPS sitting next to Thaddeus when heâs waking up, to again, maximize damage.
Melee trying to do clever side strafe stuff on KT, spreading tons of ice to the other melee stack. Instead of accepting their grey parse and just walking out of melee.
DPS, especially melee, zerging onto the horseman with the chain lightning, and causing like 5 people to drop dead.
DPS staying out too late on ice block phase of saph, or leaving too early.
Melee rushing abominations before threat is established.
DKs pulling abominations with grip, onto DPS who donât stop going ham, causing the abom to stomp them.
I canât recall a single time we lost immortal, that wasnât just someone doing something entirely avoidable. It wasnât a DPS check issue, or a lack of healing issue.
All those mounts/titles should be removed and not just Naxx but the ULD/ICC ones its weird that they kept them. The achievements are fine to stay but the titles/mounts should be removed as they are showing who did it when it was current vs clearing for random achievements.
I am sympathetic toward the original. Where everyone was bad, and the difficulty to average skill was way more oppressive. But this is a solved game.
I didnt realize it could be done in this way tbh, still though I think id rather earn it with friends or a guild as apposed to getting a lucky invite into a mostly completed run and achieving it that way
Pretty funny that you want to flex with a Naxx mount in a Classic iteration of the game lol.
If itâs so easy then there should be no problem disabling access to gain these mounts. Being so easy, anyone who wants them should be able to get them now.
its more in line with the original to have them removed after ULD. Honestly its weird they kept the others after Naxx. It wasnt too hard back then, though the playerbase was different.
No it will still be pretty difficult.
226 gear already drops in current phase so that is the lowest we can go.
Ilevel restriction is fine and the best compromise we have.
We donât need a compromise. These are mounts for completing current raid content when itâs current.
Easy for me, not easy for other players. Only thing i need is Shocking 25. Disconnects, bad luck, bad players and bugs have still prevented me from completing this one. Only two lock out yet with no word from Blizzard.
Obviously we do since this is a discussion for adults. Try again.
Obviously we do since this is a discussion for adults. Try again.
When you grow up you might realize that not every disagreement requires compromise. Sometimes you have to hold firmly to your position. If I say I want to burn your house down and you say you donât want me to, we donât compromise by only burning one room.
What a terrible analogy lol. No point in arguing with your flawed logic.
226 gear already drops in current phase
Yes, for a tiny selection of slots, and it would be exceedingly rare for people to have 226 in every slot that itâs theoretically possible to have it in.
The average immortal achievement isnât from a group running anywhere near 226 ilvl average.
Well if there is a way for blizzard to put in variables on every item to determine if it is from Ulduar or not then sure. But I doubt blizzard would do all that work.
EDIT: What is the ilevel for Ulduar 10/25?
Also Immortal isnt just about gear. yes the fights may be faster, but most of the skill revolves around not being a idiot.
Easy for me, not easy for other players.
How is this my problem?