Blizzard announced weeks ago that they “significantly increased rating gains” in 2s, 3s, and Shuffle, but that simply hasn’t matched reality for a lot of us actually playing the game — especially healers.
Since that blue post went live, I’ve lost over 200-300 cr across my healers despite maintaining the same win rate and playing the same level of games.
If rating gains were truly increased, the average player shouldn’t be watching their CR slide backwards while playing evenly or improving.
The issue isn’t that people want free rating — it’s that Blizzard’s statement doesn’t line up with what’s happening in practice.
Healers in LFG are still getting punished with huge losses, tiny gains, and wildly inconsistent MMR movement.
If the system was genuinely adjusted to “meaningfully improve progression,” we wouldn’t be seeing negative momentum across the board. Pointing that out isn’t whining; it’s holding Blizzard accountable to the changes they said they made.
Gladiator needs to be easier to reach.