Give MS to the rest of the melee

Only two melee that should have MS are dks and wars.

Ret Paladin shouldn’t have ms because it’s thematically inappropriate. Ret Paladin should have an aura that suppresses MS for all targets in 100 yards. :dracthyr_love_animated:

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Agreed, but I don’t think there is any going back at this point. I don’t think the devs would remove any MS, so the next best thing imo would be to just finish off the melee getting MS. It just makes no sense that all melee but 3 have MS at this point, on top of the fact bm/mm hunters also have it. I do agree though that only unholy dk and arms warrior should have MS specifically, just don’t think we will ever go back to that since we are so far past it and it is also a harder approach for the pvp devs and they already struggle. No reason to limit comp diversity for only 3 melee at this point though.

You have it! War cds are extremely strong, ascendance right now is barely taken in pvp if at all.

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Yeah you’re fried

lets gooooo

I agree let’s go back to only rogues warriors and monk having it.

It’s time to streamline and replace all MS effects with a debuff that increases the damage the target takes from that player’s direct attacks. While we’re at it, Consolidate more DoTs and HoTs into better proactive or reactive spells.

If you want faster queues, you need more healers. If you want more healers, MS has to go!!!

It would be better is MS isn’t passively applied via DPS rotation and it has a decent cooldown. It should be meaningful when it is applied. At the same time, there should be some counter play to it.

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I agree 100%. If they keep nerfing hard CC, and keep reducing trinket cooldowns for healers, and it’s not helping… That must at some point make an even an amateur sitting with the data understand that they’ve completely mis-identified the problem. I’ve given hints to what the problems actually are, but people here and otherwise just keep evading… But they can all see it if they’ve been playing for at least a couple of years. They just CHOOSE to keep the problem around.

Insanity if you want hyper homogenization of every class in the game, yeah lets give every class the ability to get out of stuns, freedoms for all and dispells + purges while were at it. :clown_face: :clown_face: :clown_face:

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No it doesn’t because outside dampening healers don’t die.

That’s still too many lol. If we want to limit it, monks and rogues should not have it. Just unholy dk and Arms warrior. But I don’t think going backwards is what’s going to happen here, so it should just be added to the remaining melee.

Little dramatic here buddy, MS is already homogenized. That’s the point, it’s been given to far too many classes already, but assuming the devs dont want to go back on that then it should just be given to the remaining 3 melee.

Monk had it from day 1, before unholy dk

Ok but if all meele get ms i want root beam to be a cc again with out being breakable by freedoms seems balanced :thinking:

Make root beam great again

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What if root beam made it so you were still silenced for a couple seconds after leaving it?

I mean monk can keep it but this convo specifically doesn’t matter because we’re imagining a scenario where the devs decide to remove MS from classes/specs and the likelihood of that is so low I think it’s not worth getting into too much. I think they would be far more open to adding MS to the last 4 melee specs than removing it from hunters, spriests, dhs, etc. and the reality is MS is so strong that I think the only two good options are flat out removing it entirely (and rebalancing dampening and healers) or opening it up more since it’s already given out so much.

Hoping for more homogenization has only destroyed this game

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I’m not going to disagree here, but I think in this case the only thing it will do is open up more comp diversity considering how many have MS already. Like I said, if I could pick between removing it or adding it, I’d pick removing it from most specs, but Im not even sure thats an option for the devs.

Why have ms at all

Because it keeps healing in check without having to buff dampening. Thats why its so strong, and why the 4 melee specs without it have been the most inconsistent at the high end. If you dont have MS, then healers will be weaker or dampening will just ramp up faster/stronger, they cant remove MS with how long games are going on right now without changing anything else.

I do think there is plenty of potential to remove MS though as long as they retune damp or healing.