Give healers some up time

Im not, you’re making that claim for me.

Doesnt matter.
what i said doesnt have any context on during game or after

Why cant you accept that despite my rating i might have half an idea what goes on in the game i play

Because you’re claiming to be the single best WoW player in history on a 1500 DK.

You’re making that claim for me, I’m claiming to use details and read cast bars.

As a matter of fact, you’re the only one that has said anything positive about me at all in this conversation, ironically or otherwise. Let’s not act as if im out here spouting off about my skill, check any post I’ve ever made on this site, I don’t, because I know where I stand.

At 100% efficiency?

I was willing to dismiss your gibberish as the ramblings of a 1500 DK making goofy statements, but you’ve insisted that you know all about healing and since your only point of reference is from watching them as a melee? My boy, if you can be full aware of the entirety of a healer’s performance just based on that, you’re a pretty amazing person.

No reason to be modest.

Okay we’re going in circles now.

Never said that, said what I’ve experienced in my games (by looking at details! and cast bars/animations!)

Again, never said fully aware, that’s all you.

Sorry my experience bothered you. Hopefully, you calm down and actually read any of the things I’ve said instead of treating it like I’m attacking you.

You were never going to go anywhere but in a circle on the subject. Everything else has been for entertainment value.

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Consider this door closed.

Unnerf resto stormkeeper.

1–Because even with damage being what it is, bad DPS can’t kill people until it stacks up to 70% and the target has 5 mortal strike effects in addition causing negative healing. Even then it’s a close call and Blizzard can’t have DPS babies realizing how bad they are.

2–This is actually more on the whole “bad DPS” thing. When I play with good players who know how to use CD and CC to shutdown enemy burst I tend to get plenty of time to co-damage, reposition, hell I’ve fully channeled MC on the enemy healer until it was on full DR because my teammates know how to survive. Bad DPS trying to zug-zug through enemy zug-zug without doing anything to prevent/reduce damage on themselves is what makes it brutal on healers.

3–Once again see point 2. When I play with people I know, IE not SS, healing is a blast and I get to really shine. When I play SS I’m herding baboons who have zero understanding of spacing, CDs, LoS, or what a functioning braincell is. I get paid to handle dementia patient’s at work, I don’t need it in my leisure time. If DPS where better healing would be better.

4–Because Qs would be even longer and part of being a good caster/healer is being able to do your job under pressure. I know everyone hasn’t had the experience of being the zug-zug target like I, and many priests, have been since freaking WoTLK but you get used to you and learn how to make it work with time, it’s that whole skill thing.

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Dampening exists to prevent long games but I agree it should be removed

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I don’t think it should be removed. It just needs to start fairly applying to everything so certain classes don’t get an artificial boost in high dampening.

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I find it funny that some obvious dps players are saying healers are fine. Ok, you enjoy those 45 min queues then because majority of healers disagree with you right there because they are not queuing. Or roll a healer and want to quit the game or get a 7 day ban like i did for calling a warrior a tard for trying to 1v3 the team the other side of the map. I must admit I shouldnt have called anyone a tard but the guy changed my win ratio from a 3 to a 2. As a healer, there goes 80 rating. As an experienced healer I thought “what can I do better there?” My answer was not queue solo shuffle

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Shut up nerds

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I love how everyone always blames the other roles or people for why their SS experience is bad lol. A few good men… “You can’t handle the truth!”

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as a noob healer, I just want to be able to heal without having to deal with positioning, double melee zug zug on me, super crits out of nowhere, and back to back stuns, fears, etc.

it really isnt fun healing in pvp for me.

as a melee dps, i just run in, no holds bar, and unleash my wrath, throw out some cc on the healer, use some defensives if i need to, kite away if i need to, etc. it is so simple. yes, higher up is more complicated but in the 1400-1800 range is just really a zug zug as a melee.

as ranged dps, much more difficult. we have the same problems as the healers do.

anyway, melee is fun, ranged is less fun, healing is no fun. for me, if they would fix my complaints above, id be more inclined to heal. I was actually pretty into healing RSS at the start of the expac. then it just got really old and annoying

lul

/10 characters

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I am a god, Doors.
Just accept my divinity into your life, and all is possible.

you seem cool lurk but jesus christ please no

my ss experience is bad because i am also bad
(:

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It’s easier for them to call others bad than admit they’re the problem. It’s also why so many people who couldn’t find anyone to que with are loving solo shuffle right now.

Pretty accurate representation of healer brain right here. As someone who has been on the other end of a full MC channel on my own healer, my thoughts definitely weren’t, “Damn, this priest is getting a chance to shine because his DDs are displaying the bare minimum of competence.” It was more like, “Wow, this priest is being turbo carried by DPS diff so hard right now that he can take both of us entirely out of the equation for 6 seconds without being disrupted or punished.”

At higher ratings games are generally more stable because people are using their full kits more efficiently and consistently; that much is true. What most healers, like yourself, are describing when they talk about their DDs doing the bare minimum is actually their DDs carrying them. It’s also always a situation where the hypothetical opposing healer is going to be fuming about their own terrible DDs for not being able to punish or defend properly. Healers be like, “All I’m asking for is to always have the better DD players” with a totally straight face. Like yeah breh, if you always have the better teammates it’s pretty easy to do well because it only barely matters what you do so long as you don’t actively int.

Healing in SS is fun right now, even in the 1500 trenches. I couldn’t be more chuffed with my alt that I can jump into games at any time on and where I get to actually heal for real. Comboing the right mix of CDs to deal with different types of damage, making nail-biting decisions to hold a trinket or not, terrorizing the non-target DD with CCs and interrupts and my unleash whirlpool, or catching the enemy healer in a well-timed CC chain right as they’re getting slammed with damage and need to plant and spam.

If damage is lowered, what, we’re just going to replace it with our own damage? Throw up that Benny Hill music with the healers chasing one another around trying to get a CC chain off since they only need to dip out every so often to top their team off? If I’m on a healer I want to heal. I have plenty of offense-assistance through my utility without needing direct damage. If healers at just going to be boring DDs with a healing kit attached then let’s cut the cord entirely and begin the great reworking of specs so that dedicated supports aren’t needed and we can just run triple DD matches.

Some healers can’t heal it though, the 1500 bracket for healers is basically either 3-3 or wait for dampening to kill someone and hope your the correct healer to heal to that point. Healing doesn’t really become very skillful until people start using cds/ccs and doing enough damage to force things properly.