You say that like it is a bad thing.
no, no itâs not basically 50:50, itâs 52:48. What you are saying is an ESTIMATE, not the actual number. not the same thing AT ALL.
Youâre crying about faction imbalance!!! Next youâre going to be crying about class imbalance. Itâs what made Classic WoW the game everyone fell in love with. If you donât like the imbalance, go back to retail and leave Classic alone!!!
Horde need to realize that if they donât figure out a way to balance out populations, bg Q times will be through the roof Making it a slog to get pvp off pieces.
If they want to twist, let them twist. It wonât change that all melee are invisible until warglaives, and it wonât change that Ret still gets laughed at until they have t5 bis.
Great idea, letâs add transmog and Monks while weâre at it
WAT? The draenei racials are very strong. Giving your entire party 1% hit is without equal.
And Seal of Blood isnât that much of a difference. Ret isnât very viable before T6 either way and the difference in DPS is minimal.
Sounds like a problem that only affects PvPers. Let them all go the way of Flamelash-EU.
You are right, range dps rule tbc. But SoC versus SoC/SoB is a large enough difference. We donât know what patch or version they would release tbc so gaps in damage can be meaningful.
I personally donât care about the incoming faction imbalance for TBC, especially since itâs NOT because of Seal of Blood, but the free DPS trinket Horde Racials the rest of their DPS get. That will not, and should not change. PVE is still fine for Alliance side and Iâll be staying here like I did the first time.
That said, itâs pretty laughable seeing people say that Alliance Paladins arenât at a disadvantage, when Seal of Blood is such an absolute gamechanger for raw damage and mana return. Anyone who says that has zero credibility. It would be like if Horde Warlocks didnât get Life Tap and had to depend on Felhunter Sacrifice/Dark Pact for mana, and Alliance was saying something stupid like âGIT GUD, NO IMBALANCEâ.
The gap exists because of spell batching and seal twisting to land SoC and SoB procs on a single melee swing. Despite that, horde side paladins only become competitive DPS rather than dominating the meters. Very few players will attempt to play the spec this way, and even fewer will do it well.
TBC was the prot paladin xpac, not the ret xpac. Ret isnât a joke in TBC, but itâs still not well developed. Blizzard didnât figure out how to make ret good and unique until WotLK.
Just wait until the Wrath server when that Seal is removed. Thatâs what happens when people complain and obsess over numbers: fun, interesting things get removed in the name of âbalanceâ.
Not really.
The gap differentail was listed as ânear 15%â between seals. However thats based on a 3.5/3.6 delay weapon.
Since SoB isnât delay dependant many BEâs choose optimal damage weapons with a small sacrifice in CS damage due to lower weapon damage.
However if your using a 3.8 delay weapon, like a Hammersmith would, the differential on overall damage is between 2 to 3 %âŠand Humans and Goats claw back a percent or more with +hit or +expertise through racials.
SoB is a 35% coefficient from physical and 0% from +spell damage.
SoC is a 31% coefficient from physical and 20% from +spell damage on a 3.8 delay weapon.
A 3.8 delay weapon will do 5.56% more damage with CS than a 3.6 delay weaponâŠlike a Lionheart Excecutioner.
The problem is if you want to close that gap it requires being a Hammersmith for the most part. Most drops are 3.5 and 3.6 delayâŠ
Paladins in TBC gain 10% mana when healed by another.
SoB does 10% seal damage to the PaladinâŠmeaning you gain 1% mana return on your damage.
JoB does 33% Judgement damage to the PaladinâŠmeaning you gain 3.3% mana return on your Judgement damage.
Mana return from external heals was balanced for Prot Paladins losing their full HPs every 15s or soâŠ.NOT a BE Ret Paladin killing themselves very slowly over 2m.
Using runes you can solo farm in Scholo with is more mana than thatâŠnor is it really needed.
Paladins are pretty mana efficient, in raids, with talents like Benediction and Sanctified Judgement.
That extra couple of Consecrations is practically a rounding error once Paladins get CS, +15% crit to Judgements, +2% damage to group, and +3 raid wide crit.
yeah alliance have there pop majority servers on pve, while horde have majority share on pvp realms except for 1-2. No one will make a character on a lost server.
SoC has an internal cooldown(very short) that prevents it from hitting on more than one swing at a time. This is to prevent rediculous Reckoning + SoC lottery interactions, and later Windfury + SoC interactions in TBC.
Partial quoting without context is abit of a cheeky move. SoCom is unreliable, even with windfury adding extra attacks on a semi-frequent basis.
Yes I know it has an ICD, I played ret back then.
Aight, didnât know what you meant exactly, thought you were implying with windfury you could get multiple procs of it Plus, I didnât even realize this was a freaking necro or I wouldnât have posted at all :S
You can get multiple procs off it, A scenario like that killed me on my first Lurker kill.
Tank had a 15k threat lead, I hit,procced SoCom, it windfuried and procced again, Crusader strike + Proc + Windfury all under wings and bloodlust trinket.
Had gone the first 20 seconds with few procs which was an oddity in itself.
The crux of faction imbalance in TBC comes from the Undead racial in PvP. Priests and Warlocks are just too common in 2s and 3s. And you really only need a small percentage of your friends / guildies to be interested in competitive PvP for your whole group / guild to follow and play Horde with them.
Paladin seals are an easy change (and I suspect Blizzard will do it), but it wonât have much effect on the imbalance. You can simply look at private servers and see that despite multiple Alliance buffs (Paladin seals, Gnome EA buff, extra reputation, cheaper mounts), you still end up with 2:1 ratios for the Horde.
That being said, anyone whoâs been around long enough knows that racials in PvP were never really addressed by Blizzard, and youâre just beating a dead horse at this point.
IMO, the solution is actually pretty simple and itâs even been done on retail :
Reward PvP titles separately for each faction