/shhhhh You’re talking to a Horde. Blizzard will fix it with the next maintenance.

Especially impressive that it was a serious reply by Tupac for once, and not just him professing his profound love for Blizzard.
Oh so they extended the places you can turn on WM? Cause I remember it was just stormwind and orgrimmar were the only places. I don’t use WM so I never really paid attention to this.
No, I meant its a quick jump to the garrison then to SW or Org if you want to keep your hearth back to ShadowLands
I would just go without WM on. I am a player who only plays the game for pvp, rated and unrated, but I had to realize that WM is only for griefers and trolls. Very rarely does anything fair or fun happen in WM. Just go without it and queue for arenas and BGs for your PvP needs.
I just use my guild cloak to hearth straight to SW. Long CD, but less hoops to jump through.
If you really believe that then I have ocean front property in Arizona to sell you.
Horde outnumber alliance in Warmode, at least in my battlegroup. If alliance are grouping up to compete with the superior horde numbers, that sounds like a pvp solution to a pvp problem.
That too, yes!
No. You can turn it off in any rested area, but it must be turned on in your capital city.
A tol barad tabard will hearth you to tol barad, so another option when your cloak is on cooldown.
It is a bit strange, and honestly kind of annoying, that the Necro Covenant FP isn’t part of the sanctum.
Sinfall and Heart of the Forest both have FPs located inside them.
But obviously turning off WM is the solution.
I mean, guards should actually guard I agree but… if you don’t want to get ganked, don’t play with warmode on
So does Elysium Hold.
This has never made sense to me. Every single inch of SLs is neutral to players regardless of faction so which player are the guards supposed to defend and which one to attack?
This morning I picked up my phone and hit myself in the head with it. Thanks Blizzard! If this happens again I’m totally cancelling my sub!
It would take a bit of coding, but you could make it so characters coming OUT of a covenant area are protected by the guards of that covenant for x time period.
Why? The maw walker outside of the covenant is still their ally or whatever.
There are already guards in places in shadowlands zones. They attack people who pvp in the area they are stationed in.
If you get attacked, but do not retaliate, the guards leave you alone. If you retaliate, they will attack you as well.
Think of it like they are maintaining order, rather than defending a faction.
Which is the same as “neutral” FPs and such in BfA.
It still doesnt make sense though, even with the “keeping order” idea.
I say make guards only attack mobs and not attack players at all in neutral spots from here on out, especially since WM has an off button now.
Can you portal to the necropolis and hang-glide to another flight point? Or use the soulbind that gives you the kidney hearthstone and set that for Oribos.
But, yes, Bliz probably shouldn’t have made that to be an easily campable choke point.