You also have plenty of substitutes that let you do the content just fine. There was no issue actually gearing up, just obtaining some unique amazing items that were borderline legendary. But an inability to get that cool weapon didn’t stop you from getting bracers, rings, boots, helms, or even good gear that could be crated and be viable.
And when something good dropped, everyone could see it, and your ability to obtain it was a roll-off for the most part. Here, you don’t even see it; you don’t even get the sense that you had a chance to get it. That feeling that you could have gotten it, but just missed out, was a huge motivator. You could even go in with friends and help ensure that if it dropped, only you would win it. That’s also gone now.
Seriously, this system is far far worse than Classic. In classic, you still see the gear drop, just unsure if you’ll win it, and even if you don’t, it’s not like your gear is too weak to do the content.
Or not, because it’s completely rng. If it was a smart vault and checked what you had in various slots and gave you stuff for your lowest ilvl slots or at the very least didn’t give you stuff for your legendary slot that would be one thing, but it doesn’t.
Putting effort into a game, such as Raiding and Dungeons and not getting showered with Loot drops, is beyond trivial.
Putting effort into a real life situation, like an occupation, and not getting a paycheck that reflects the work you’ve done, is a big problem because you NEED that money in order to afford things like housing costs, food, gas for your vehicle, ect.
One impacts your hobby, while the other impacts your life, which one is more important to get rewarded for?
Tbh this expac has demotivated most of their players in general. The loot demotivates people who enjoy current content, and their refusal to fix scaling and just say “get better gear” is demotivating the people who like to run legacy content.
OH! You are totally right! I forgot when I play games, I actually use blizzard minutes and my real life time isn’t actually wasted!
Thanks for reminding me that when you play wow, real life pauses! So you are actually right I am not wasting any time at all and my time whilke playing a blizzard game acticually DOESN’T HAVE ANY REAL VALUE!
Thanks for reminding me, cause if it weren’t the case then blizz would totally not be respecting the time and effort it takes to get geared for M+ and get all the food and elixirs together to do it PHEW WHAT A RELIEF!
I’ve had a similar experience in this expansion. The first two weeks of mythic+, I ran 23 keys and netted four pieces of gear total…three were complete crap, and one I used. Granted I’ve downgraded my raid experience and do so only casually with a group that does not yet full clear, but I have to date only received one item, one which I will not use. And, I’ve yet to see anything from a world boss; though, I understand that being less likely to happen. Moreover, my first great vault choices were crap, the highest ilvl piece being the same slot as my legendary.
I think the problem is that loot is so scarce, even for those of us willing to “put in work”…the time expenditure to reward ratio is so absurd…that the game itself is no longer fun. If you want to talk psychology and reward schedules, there comes a point when extreme scarcity of reward becomes akin to no reward and extinction of behavior occurs. Let’s face it, the content isn’t that engaging. It’s not polished; many aspects are ill-conceived and poorly implemented. Frankly, I don’t see Blizzard retaining their player base through an unending dungeon grind with such remote odds of getting anything, let alone something that is useful.
I had such a struggle that I continued to do the M0 world tours to supplement my gear pursuit, and I’m still muddling through with a couple blues. (I think I ran heroic DoS about 20 times just to get the blue version of the tanking trinket. That drop rate is…inane.) And, now, I’ve resorted to PvP and amassing conquest to get from 190 to 200.
Also, yes…the 35 anima at the end of the dungeon is a slap in the face, not a reward.
lol as if I haven’t already weighed the cost/reward ratio in this situation and walked away…
I used to do M+ for a bit of fun and some upgrades but if blizz is just going to straight up not pay me for the work I have to put in to perform at that level… well I won’t bother doing it at all.
It seems like alot of people are coming to the same conclusion and participation rates (the one thing blizz cares about) are tanking because SUPRISE SUPRISE people don’t report to work if you don’t pay them.
AND YES IT IS WORK TO GET TO THE LEVEL OF PLAYING IN M+ stop acting like you pop into M+ as soon as you ding 60 no work required.
This isn’t work though. If you’re not having fun, just stop doing it. I do raids because they’re fun, I do dungeons because they’re fun. If you’re in this game solely for loot, of course you’re not gonna have as much fun.
Wowee I didn’t realize i would meet royalty this morning oh Arbiter of Fun. Please do tell me if getting loot isn’t fun do I enjoy puppies? OOH Do I enjoy Monopoly!?!? Arbiter of fun who determines what is objectively fun for every human on earth I am not worthy of your time I know.
My guy, you’re really upset about pixels. I’m just trying to give you some advice. If gear is only the only reason you play, of course you’re gonna have a bad time when they reduce gear drops.
Change your priorities and you’re going to have a better time. If you refuse to do so and continue to choose to play this game for rewards only, you’re going to continue to have a bad time.