I still havent seen any of the crowd demanding more lag be honest about what they want.
They arent asking for spell batching that never went anywere. Spell batching is in BFA.
Again, I’m not asking for changes. Trying to flip an argument around when the I’m the one not complaining about certain things makes no sense. So, asking for changes to something they are developing to be similar to how the game was in 2005 is not ideal development. After 3 years of planning and researching how Vanilla played I believe they would know how it should be developed to the very smallest detail. I have faith in their team and I have no interest in asking for changes unlike some members on this forum.
It’s more than that. It’s a nice little bit of uncontrollable entropy which can pop in and foil the best-laid plans, and that’s a distinctly vanilla quality. I put it in the same category as BGs being a free-for-all in terms of what items you can use.
Spell batching gives the game rhythm and flow, you can get a feel for it and consistently scatter shot charges, vanish death coils, shadowmeld casts, etc. Tougher more impressive examples such as gouging a blink. All in all, spell batching allows for serious outplay, completely countering your enemies ability with proper timing. The removal of spell batching in WoD is a main contributor towards dumbing down the game, you couldn’t nullify another players abilities with timing, so you were left in a trade off war of cooldowns leading to stale and boring gameplay. If you don’t understand the importance of spell batching to pre WoD world of warcraft you were never really good at the game.
Semantics. The point is bad players like you who don’t analytically understand how spell batching affects high end gameplay and mislabel it as “lag” are the reason retail became the trash can it is today.
I think spell batching is important to the authenticity of Classic. I also, however, think that it isn’t currently tuned properly. There must be a way to leave the window open for spells to batch together and not have all the lag that is currently felt on the Beta.
I was being nice but you are and idiot who didnt play untill at least cata.
Otherwise you would know that the plays you made up werent posible without being pure luck. You had no inicator when someone was going to blink or charge or vanish much less what batch it was in. By the time you see an animation the spell has been processed and you cat put a spell in the same batch.
I am not in beta (or subbed) but this is something I have heard from old friends I used to arena with, they say it’s even more severe than it was in the past. Sounds like something that needs a bit of fine tuning, not outright removal.
Relax sweetheart, I started playing in wrath.
False. Prediction gameplay was a staple of high end arena Wrath - Cata - MoP. You could never predict things with 100% accuracy, and sometimes you would just barely miss a batch, but better players would predict things like this at a higher rate, you can catch a mage turn around and gouge right as you see this because you know this means he is trying to blink right after, you can see a priest stop moving very briefly, AND know his teammate is CC’d and his standard dispell is on cooldown, and pre-kick a 0.5 second mass dispell cast (not vanilla gameplay obviously), better understanding of the game, better awareness of everything that’s going on around you and more experience increased your success chance of using spell batching to your advantage. Removing spell batching was one of the first things I noticed when the WoD pre patch dropped, the game felt COMPLETELY different like it lost its melody. The amount of outplay interactions it removed across all classes are immeasurable, and it turned the game into stale cooldown trading and following a script to the T, because unpredictability in most forms was removed, you never had to adapt to anything new or unexpected mid combat, because the cause of that unpredictability, spell batching, was removed.
Also, WoD was obviously when most specializations had half of their abilities removed, compounding the spell batching removal problem. The game went casual.
However Classic processes batches, if it’s not similar to how it was in vanilla its not vanilla. It doesn’t matter how you personally feel about it as the game back in 2004+ trumps anyone’s opinion of it. Its about how they are wanting it to feel authentic and if it’s close that is good enough for me and it should for anyone else that’s a fan of vanilla.
None of these plays require spell batching they are ruined by it. If you predected a mass dispell and kicked it but they were in the same batch there was a 50/50 chance that the dipspel would still go off same with blink they would still blink.
Without spell batching the better player would get the interupt and cc before the blink.
Again, this is wrong, but I probably wasn’t clear enough in my explanation, on live, you could predict a mage blink and gouge it, but the mage still has his blink up afterwards, in essence, its not an outplay, but a cooldown trade. In pre WoD WoW, the mages blink could have went off at the same time as gouge, so he blinks 15 yards away and is sitting in a gouge, allowing the rogue to walk up to him and start attacking but now the mage has no blink, that is a massive outplay, completely negating a core mage ability. This allowed classes to beat their counters with serious outplay, not a possibility with WoD+ cooldown trading (no spell batching)