Once again, even if you consider raiding the end-state, and for many it isn’t, in WoW there isn’t any truely final raid, just the last raid in a particular expansion.
But just as your goal is a particular PvP rank for a season, and mine is just playing in the persistent world provided, each of us has different goals. Even with raiding you get to find a guild that has the same goals as you. That could be a laid back approach to raiding along with leveling alts, and even RPing. Or it could be a desire to push content as fast as possible.
But just as when I workout and compete with someone else on an elliptical and win it is my definition of winning ( I actually do this but don’t bother telling the other person we are in competition, I win more matches that way)
But unlike some of the games you’ve mentioned there is no final scene that says the game is over, go play something else now. We have to make the decision on our own when we are no longer having fun. And that, to me, is winning, having fun.
This is a multiplayer game. I know quite well the difference between the two. You on the other hand refuse to admit that a single player keycloning multiple characters has an advantage over a single player playing one character.
Yes, multiple people are playing in a shared world. That doesn’t mean they have to interact with each other.
Probably because it depends on the situation, but you refuse to admit this because you don’t want to cede any ground. This is dishonest and actually weakens your position.
So which is it? Am I soloing or not soloing? Are we talking about characters or players? Do try to get your thoughts in order mate.
None of my characters are soloing the dungeons, they are working together as a team.
But this is a cute little red herring you got me to chase for 3 posts. Good job; that doesn’t happen often.
Did you just have a stroke, completely forgetting what you just accused me of mere minutes ago?
I have done no interchanging, in fact I have been quite clear about what I have been writing, due to your habit of attempting to mince words for weak “gotchas”.
then you completed that expansion. I’m not sure what logic you’re using here. If this were the case then you would never beat any game ever because it will inevitably have a sequel.
That’s nice. Cute red herrings aside, the fact remains that you are wrong; it takes longer to level a multibox than it does a single character. Thanks for playing.
Well you kinda just did with me, mixing up solo player vs solo characters running dungeons.
That is a mindset I don’t agree with. If your only goal is to complete the final raid then fine. But there is much more to do in WoW than raiding. Not to mention that you may have to run a raid dozens or more times to get whatever gear you want.
So as I said before, winning depends on your goals in game. There are people that just play to raid and when they are done with the final raid they quit. But, since the population of WoW doesn’t completely dissappear I’m guessing those folks aren’t a majority. It is, to me, a mistake to define wining by some subset of WoW players.
I, and I’ll bet there are many others, look at WoW as a persistent world and not just as a single release measured in terms of raids. Especially those playing Classic.
P.S. WoW is intended to be a persistent world and not a series of discrete games which is why you frequently have to visit the older parts even when doing current content. In fact this seems to be a trend, making older content relavent in current expansions.
I wish older content did remain relevant. Imagine if healing potions only came from ingredients in classic zones and were %age based and not raw HP based, so those zones always remained relevant for current content? I like how they split professions up in retail by expansion and you no longer have to level the first 900 levels to get to current content, but they could have done so much more with it.
I agree, and hope they will continue the trend of making older content relavent. The stat and level squish in retail may be a significant step in that direction, we’ll see how it turns out
You’re confusing personal goals with the goals presented by the game developer. You would agree blizzards biggest end game drive is raiding correct? And that the whole game is essentially balanced around it right?
Especially with classic. Classic has so much limited things to do, realistically the only thing to do to ‘win’ is either get rank 14 or finish the most current raids. And pvp, as we all know and even admitted by blizzard, was a complete after thought. There’s nothing more to beat, once you defeat the final raids. This is even coming from a pvper here. I do not raid anymore, but this has always been their focus.