Raids balanced around having 5 shamans.
Alliance have to level shamans 1-70.
GDKPs exist and need 5 shamans regardless of gear to run smoothly.
Combine these 3 ingredients and you have the worst expansion experience possible for a casual guild. 5 of your 7-10 real life friends didn’t want to play a shaman? Rough, looks like you’re not clearing sunwell this time around.
In the current state of the game, there is no reason not to run GDKPs. Pays out more than any other activity in the game by a wide margin thanks to your nephew using your sister’s credit card. We’re at the point where now every single raid you run should be a split gdkp run, half of your core in one, and half in another. Otherwise, you are trolling your economy for the latter half of the expansion.
If it stays (and we all know it will be), whatever, at least WotLK removes the need for 5 shamans per raid group so dad gamers can actually play the class they want to play and get content down at a reasonable pace.
All of my top level guildmates and ex-guild mates run multiple GDKPs a week and they love it. None of em have to farm for materials or play the game outside of raiding / pvp anymore. I am posting this to set the message that Alliance side TBC was completely ruined for casual guilds because of this activity and how raids were balanced around 5 shamans. If blizzard cares about fostering a new player experience and driving revenue off of new subs, this type of raid should be against ToS and should be bannable. Don’t continue to make the same mistake EQ did.