Players killed the game, cause they want your money.
- Still no RDF for old content. This means you’re pretty much expected to solo the entire 1-80 leveling road. This is incredibly boring when you could be playing a much better SP game.
- Still no separate tabs for heroic and heroic+.
- But hey, there’s a hodir tabard for new players. That’s good, right? Oh wait, the relics are cheaper than dirt now… nevermind.
It would require a whole 5 minutes worth of work to copy/paste already existing code and change the title on it. They probably put in double that (meaning 10 minutes) to create the new hodir tabard no one asked for.
This stands out to me more than anything with how lazy development could be. A diff section in the group finder just isnt possible.
this exists on the PTR. They have a Titan Rune Alpha and Beta section
Thank god only 4 months later.
And you still have to do the quest chain to unlock the rep vendor for the tabard anyways.
The reality is that retail mindset is everywhere. Classic held its own against it somewhat because the game systems are different enough but wrath just fell right over. Its an expansion that is only fondly remembered for 2 raids and nothing else. People naturally love to gatekeep so they can pretend they are doing anything other than being big fish in a very small pond. At this point its totally unaccessable for players who are unable or unwilling to spend 10k to catch up
I consider myself a “New to Wrath” player and completely agree with this statement. I started way late into the release of WotLK Classic….
Back in original Wrath that’s how I geared my old main.
Also on a side note; I love Murderation’s “Karen” hairstyle. ![]()
WoW Classic: the only MMO that still thinks the game is better when it’s harder to find people to play with.
PvP has all of the conveniences to lower that friction… Queues, cross realm play, and now cross realm group forming.
PvE could have all of those things, but nope… That would somehow ruin the game.
Blizzard has near killed grouping by splitting up the queues into too many pieces. Normal, heroic, heroic+, heroic++. This is all too much, people don’t enjoy the affixes, they are not fun. Make them fun instead of a slog and people may do them.
Gearscore, logging, and the modern player just makes for a toxic experience. I just do my part, joined a guild and tried to make a set heroic dungeon team. I laugh when I’m asked to produce logs for a raid run, toxic and just annoying.
Being expected to pull your weight is toxic?
the people queuing for heroic+ weren’t joining a normal or heroic anyways. And the people who would do heroic for the daily we’re going to gatekeep the players who can’t do heroic+.
Well no, they’d do a regular heroic for the same reason they would do a H+, for the daily badges. And why would they bother to gatekeep a regular heroics, unlike H+ there’s zero reason to.
I don’t see why people gatekeep either, but a big argument people had for including RDF was to prevent gatekeeping. You can basically find it in over half the RDF threads back at the launch of wotlk.
I havent experienced it, but apparently people gatekeep normal heroics
apparently people gatekeep normal heroics
It’s a small population and does happen, not to the extent posted by others who want RDF but it does happen. Its made out to be every single attempt to join a group is gatekept when in reality it’s much smaller. I think confirmation bias plays in? I see more gatekeeping in raids tbh.
It’s sad really, I notice the level of “nah GS not big enough” replies go up as the expansion goes on for content that isn’t even majorly relevant anymore. I think it’s mainly psychological, a need to “other” people to artificially bring themselves up as “better”
I don’t see why people gatekeep either, but a big argument people had for including RDF was to prevent gatekeeping. You can basically find it in over half the RDF threads back at the launch of wotlk.
I havent experie nced it, but apparently people gatekeep normal heroics
It might have happened but it was not at all common.
What happened was that people just didn’t get groups for various reasons, which RDF would solve.
What happened was that people just didn’t get groups for various reasons, which RDF would solve.
And for a funny bit, on larger servers…the boosting they tried to kill, came back lol.
I know from the whiteman char’s lfg slave pens still sells well in chat. Some long term thinkers…kept their nice geared 70’s eternally 70. Now it makes them some gold.
As does 75+ for wrath. lively boost market there at times.
So the boosting they tried to kill didn’t die on some servers.
This experiment has not gone well as time wore on, imo, lol.
What I mean is they have split the player base up too much. You have way too many queue options. Make the affixes fun instead of impossible for new players and drop all the other options. I get that some don’t want decent gear dropping from heroics but what does it matter? It will curb the bs gdkp runs, gold buying and drop the price of Boe on the ah. Pubg had the same problem, 10 different queues so was a pain In the butt to get a game going.
I pull my weight, logs don’t mean anything. You can cheese the logs. Wish they would just ban/disable the collection of data from the game completely. And yes, the player base is largely toxic
I could SWEAR Heavywood was a huge anti RDF guy… I might have to look up his prior comments from prior to wotlk launch.
Hmm…