Game does a terrible job of teaching players what their expectations are

How would the game teach these things? I’m genuinely curious how the game would teach a healer to fill globals with DPS, for example.

From a raw game POV- that’s not necessary anyways. We, as the community, have learned that healers can optimize their usage of their GCDs just as much as a tank or DPS can, and thus better the group by doing so. That’s not a gameplay requirement though. Not in the same way that it’s intuitive for a DPS player to just be pushing buttons all of the time. It’s an optimization and min/max we’ve determined is useful as a player base.

Most of these things are figured out with common sense and experience, though. I think any healer that actively plays with the goal of pushing more and more competitive content will realize at some point that they can contribute in more ways than raw HPS. The more you understand your class and spec, and the content you’re running, the more obvious this small improvements become.

So my advice- just play the game and push to whatever level of play you want to be at. If you’re good never running more than a normal raid of a +10, then something like a healer optimizing globals is inconsequential. But if you want to be in +20s or higher, you’ll figure out along the way that you can meaningfully impact the damage meters in your downtime.

Play to the level that you’re comfortable and happy being at.

You sound like you’re hiring an employee not playing a video game.

While I get what you’re saying. Things like 5 man Quests, 5 man Dungeons, 5 man Heroics, Battlegrounds, World Bosses are all the things you are talking about. If players choose to skip those. That’s on the player.
I learned healing back in Vanilla using AV. Keeping people alive while they are blatantly trying to keep themselves builds moxie.

So leveling dungeons aren’t group content? Group content can’t be done for the purposes of leveling?

This comes off as asinine, as if you don’t even play the game.

Dungeons in the dungeon leveling selection should serve the purpose of teaching players mechanics and how to play the game, if it is antithetical to this to the point that you have to watch a guide, it has fundamentally failed at its purpose and needs to be re-worked.

Not every game “holds your hand” for everything. Sometimes part of the game is figuring it all out.

People complaining about Wow being too hard to figure out really should have taken a shot at Everquest back in the day. LOL. No Waypoints, No quests mobs with a big question mark or exclamation mark over their head. You just stumbled onto a quest, and they gave you a general vague description of what you needed to do. Sometimes if was a riddle. And there was no icy veins or wow head. In the mid to late 2000’s you could get some info on the web but usually only about the really big quests such as your mythic class weapons.

(some will read this as “In my day, sonny, we walked uphill to school, and uphill on the way home, and blah blah blah”) :stuck_out_tongue:

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So you’re ignoring that thottbot existed?

Also, none of that justifies poor conveyance of game mechanics and expectations. You don’t need to “hold the player’s hand” to properly do that and you certainly shouldn’t be punish new players for being new.

You seem to be missing the point of the OP. Leveling does not equate to end game content like M+ and raids, which is what the OP is talking about needing to learn to do while leveling. Had you read the OP, I wouldn’t have to clarify that.

It’s really hard to send someone into leveling dungeons that’s new to the game. It’s being fed to wolves essentially.

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So you agree. Leveling dungeons and content don’t teach the players how to handle the expectations at higher end content. The leveling content meant to teach the players has fundamentally failed at its job, hampering the experience for both new players and experienced veterans and thus should be completely reworked.

Wow is hands down the least new player friendly mmo you could ever hope to achieve and it did it completely organically.

I know people hate to hear this, but Healer DPS is optional in everything except high end raiding and M+.

We don’t need to teach healers how to fit DPS in, we only need to teach healers how to heal and not OOM or let people die.

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I’m also not going to teach someone new a bad habit in NOT dpsing during times when they don’t have to heal.

Everquest was designed in the dark ages of online gaming.

WoW persists to this day in 2022.

Why are you comparing a game from yesteryear to a game that is still on-going today? Just because “it was done that way” doesn’t mean it should always continue to be done that way. Improvements exist.

I would rather a healer focus on getting comfortable with his heals first.

Once they do that, and once they start seeing downtime, THEN they can worry about chucking in some DPS spells where they can fit them safely. That’s something to gradually weave in.

I wouldn’t want some newbie healer being pressured to DPS and next thing you know people drop dead because something sudden happened that broke his script and he fumbled over himself and let people die.

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They don’t make those. Everyone leveling is an alt. Do what you will with that information.

No, I’m being a realist about how many people actually used it it. It went full Wow in 2004.

I can remember using allakhazam. Alot and I think another was EQ resource. I used to post on a forum but I cannot remember the name of it.

EQ is still alive and kicking. And I was making a point that half the game is figuring things out. I’m not sure why you are coming across so triggered.

I don’t like the mentality of “that’s how things were done 20 years ago, so that’s how we should continue doing them!” as if we should just chuck innovation and improvement out the window. I see that sentiment a lot and it makes me roll my eyes.

Not so much being “triggered”, but more of a “really?” response. And whether or not EQ is “still alive and kicking” is irrelevant. I mean, FFXI is still alive and kicking to this day, does that mean that we should be doing things the way that game does things? Obviously not. If I wanted XI, or Everquest, I’d be playing those at the moment instead of WoW.

Dude, I’m just replying to what YOU brought up. You said

So I said EQ was still alive and kicking.

I never said it should be done One way or the other. I was merely making the comment that people are complaining there’s not enough instruction in Wow. But for Gamers who have been around more than 15 minutes, we remember how hard gaming used to be, so it doesn’t seem that hard to us. We’re used to figuring things out as part of the game.

Not everyone needs training wheels to play a game.

That’s absolutely true- and the rest of my post was in support of that statement. The game isn’t going to teach healers how to be optimal in running M+ keys- it’s way outside the scope of what the game needs to teach.