Future Problem - Realm Populations

Exactly that’s why I suggested, horde and alliance can obtain a friendly status of some sort to group for instances or group quests… Hardcore is hard enough as is… why make a faction choice separating half the community

skull-rock is 75% Horde Dominated & has about half the server size of defias.
defias is 75% Alliance Dominated & has double the server size of skull rock.
Each server’s opposing faction is about 25% of the main faction side. (the exact results can be googled). The smaller faction on each server is basically doomed to fail any kind of end progression because the population is too low to allow grouping for that content once gaming fatigue hits. Additionally smaller servers will require “rerolls” to the larger server to have any sort of end progression.

Again this is a future problem… not a current problem… the total populations are quite large at the moment…