Future of prot war

Currently, we are already struggling to find groups in the purple meta. I am tanking 14s, and my dmg already plummets hard because I have to spend my rage defensively. With the incoming dmg nerfs, I don’t see any reason for people to bring a prot war. What will be the future of prot wars? Should I reroll to VDH ?

Are the nerfs that huge? Could we just switch back to mountain thane?

Yes, the nerfs are huge from what I understand. They nerfed all our main dmg sources in m+ by 10-15%. Which is also our suvivability, because leech is comparable to Ignore Pain our 2nd highest self-heal in AoE.
MT does too low AoE dmg to compete with Colosus.

Yes, cant let warrior have fun for more than 2 weeks, history repeats itself every season. Nerf the 8% represented tank in M+ so we can have more Pallies and DHTs

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This is from the Warrior theorycrafter Archimtiros, the guy that writes the WoWhead guides.

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With the weekly reset, Protection is catching a fairly minor nerf:
Shield Slam damage reduced by 5%.
Colossus: Practiced Strikes’s bonus to Shield Slam and Revenge damage reduced to 10% (was 20%).
Colossus: One Against Many reduced to 3% per target (was 5%).
Colossus: Tide of Battle reduced to 7% per stack (was 10%).
Mountain Thane: Strength of the Mountain’s bonus to Shield Slam damage increased to 15% (was 10%).
Paper napkin put this somewhere around -5% AoE and -2% ST, but idk I just hit things.

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It sucks, but it’s not as horrible as you’re thinking.

I don’t pve much but isn’t prot paladin the meta anyway? Why is prot war catching nerfs at all?

You called them minor nerfs? Is losing 10-15% on all of your main dmg sources a minor nerf to you ? Moreover, prot war isn’t tanky at high keys because our main defense against bleed and magic dmg is ignore pain which scales poorly as the keys go higher. A nerf to dmg is same as a nerf to survivability as leech is comparable to ignore pain in big pulls. So they want an under-represented tanks to be nerfed in both dmg and survivability while leaving prot pally and VDH freescot.

You clearly did not read all of my post.
The warrior theorycrafter that does all the WoWhead articles for warrior has calculated/number crunched. All the bold and larger text between the “===” lines are his words.
I said it sucks, and it does. Though it is not as insane as you’re making it out to be.

My bad, I saw the phrase “minor nerf” and my blood surged over my head. That the most bs thing I ever heard.

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Little hard to take this at face value without knowing exactly what build is being compared napkin math wise. As if it’s a pure ST raid build which uses Execute a lot more due to talenting into Sudden Death/Massacre/Juggernaut then yes those numbers make sense since a bulk of Prot’s ST in an execute build is being untouched.

However for keys where you’re not taking these talents as both Enduring Defenses and Punish have a 100% pick rate for higher keys, it’ll definitely be more than a 2% loss.

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Maybe, but it’s pretty laughable when I’m out dps’in a dps when I tank.

What pisses me off the most is the lack of points to pick some of the control/interesting things in the Protection tree. Would love to have 1 more point to either take Disorientating shout, Battle-scarred, or Storm of Steel (if it wasn’t so meh).

That’s most tanks right now though, prot doesn’t seem too much of an outlier when comparing though since it’s got next to stuff all utility other tanks would bring.

This is a trouble with both the class and spec trees imo. We have way too many mandatory dps nodes or defensive nodes with little to no free points to double back for utility that may have been missed earlier in the tree.

The class tree problem can easily be fixed by changing both Crushing Force and Reinforced Plates to 1 point talents as they are now, however ideally what should happen is changing up positions / pathing of nodes such as removing the follow up nodes to Thunderous Roar / Champion’s spear, baking them both into each ability TR 45s, Spear 90s crit amp and making them a choice node so either Roar or Spear never both at once (roar favoured by bleed builds, spear by direct damage builds), having avatar and it’s follow up node being more central in the tree.

“Whoa whoa whoa, logic? We don’t do that here!”

  • Blizzard
    lol

Well you’re obviously a good player doing pretty high keys so you know the answer for that.

Those nerfs seems to be about players perception as aways.

Like, if a Protection Warrior, a spec perceived as super tanky, is doing more damage than some DPS in AOE at lower keys, the DPS player will feel bad so they nerf Prot War dps.

Is dumb like that. There is no complex logic behind it. Don’t need to overthink about it.

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5% aoe and 2% st nerf

I agree nerf Paladins.

That’s only perceived at low keys because Ignore Pain doesn’t scales with dmg intake, and is the only tool for prot war to fight against consistent bleeds and magic dmg. At higher keys, prot war is much squishier than it looks like at low keys. In regard to dmg, prot war can outdps only bad dps in lower keys. A decen dps should never be beaten by tank.
A 10%-15% to all main dmg sources, which consist of 75% of overall dmg would lead to 10% nerf overall. More importantly, our single target/priority dmg will be heavily nerfed. This is also a nerf to our self-sustain from leech, at which we are already really bad. With the incoming nerfs, there is no reason to bring a prot war over any other tanks, who are more well rounded and better at self-sustaining.

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Sure. I understand that.
But as I said, they didn’t even go in that line of thinking.

Blizzard’s reasons are much simpler than that when it comes to Warriors, a class with lack of utility like that. That’s why Warriors lives and dies by tunning.

In the moment that we realize warriors wore doing damage we already knew this was coming, because it always does.

It’s sad, but it is the facts. Maybe we need a rework, IDK.

If you need to be convinced that Blizzard don’t think about all those things, go look at the nerfs Fire Mage got at Emerald Nightmare in Legion, you gonna laugh. It was strong sure, but they nerf it to the ground mainly cause a spread of ignite on Xavios unkillable tentacles. Like, literally useless damage, but people think it was broken when they look at DPS meters

If you check the pins in skyhold the numbers keep going up. started and 2% single than was 2-3% and now its 5% for single target. I think it will end up being a larger nerf in both single and multi-target than is being estimated now.

Dude, don’t respond to that guy. It’ll ruin the thread. He doesn’t know anything or even think. He only picks up w/e he sees in discords without thinking twice and acts knowledgeable in forum like an expert despite being the worst player in game.