mystery awaits that is of particular interest to the gnomes and goblins. A previously closed vault in Kul Tiras has opened and within it a radio transmitter sends a signal for help and points to a new land to explore, Mechagon. This is an ancient lost city of the gnomes. The beginning of the adventure is within the Junker Wastes where heroes will be beset by death robots, but there are potential allies nearby. Hunted by robots themselves, the mechagnomes introduce you to a whole new society and take you to where higher cast gnomes live who have dedicated themselves to their king and have embraced robotics. King Mechangon has a vision to return anyone of flesh into more pure robotic parts.
Iâve completely missed the boat on some of the upcoming patch notes I guess, I though the junker gnome thing was solely derived from Mekkatorqueâs near-death state, and mechanizing was the only route to survival.
âGnomes we didnât know of in a mountainâ sounds hokey as all hell.
I might actually race change my warlock to a gilblin if thatâs the case. I have a feeling the females would be very qt, kind of like little sea monkeys.
Mechagnomes would be a much more interesting inclusion than junker gnomes. Gnomes who have freed themselves from the curse of flesh and are thus immune to any necromancy or old god corruption. Mechanical druid forms could be a thing too.
this sounds like a good idea but the devs in an interview sometime in the past few years have said that is taking away too much from the RPG part of the game. IF all the races are the same for competitive content then what is the point of having racial choices in the first place?
How many Drakkari are even left? The only Drakkari you see in BfA is hanging out in the House of Fallen Tribes with the last of the dark trolls, so its possible that, like her, its just him left.