wowhead calculator: https://www.wowhead.com/beta/talent-calc/warrior/fury/slayer/DAOBVVBUFRCEVKSUFBRBUAAA
Class Tree
So while I’m not sure this has improved much it hasn’t really hurt anything either in my opinion, and we have 1-2 points to play around without losing anything we have on live? I think warrior still has a huge issue with offering something useful to the group, and this hasn’t been improved here.
- Shockwave is fine, not great. Often just DRs more important stuns.
- I really feel like Spear and Roar are just reskins of the same ability. Ground targeted effects and rooted aspect of using spear is certainly a topic not well liked among most warriors and I would be thrilled to see this removed in favor of something else.
- The biggest MEH part of the tree to me is that right section past shockwave. Boring talents, super low impact, and I hate spear. This is the section to make better IMO.
Spec Tree
This doesn’t feel like an improvement to me. We just lost stuff and didn’t really get anything to replace it.
- The left section of the bottom part of the tree is just bad. Odyn’s Fury hits like a limp noodle, the follow-up nodes are super boring and uninspired, and bloodthirst isn’t well supported
- Between the hero talents and the base tree it seems the devs want us to use both Bloodthirst and Raging Blow, but there is terrible support for bloodthirst as a button, and the talent economy doesn’t exist to begin with to actually take talents for both BT and RB
- While I can certainly appreciate versions of Fury before Dragonflight focused on both buttons it would take a pretty big overhaul of the current trees to support that
- Bloodthirst needs to be better and its supporting talents need to be better
- Odyn’s Fury needs to better and its follow-up nodes need to be better
- The pathing in the bottom part of the tree just feels weird to me.
- Putting the Reck Abandon/Anger Management cluster back in the middle and removing swift strikes feels like a better starting point - like you always want Reck/AM just make it work in the tree
- Then another talent cluster needs to be made again similar to retail layout, and you can choose how to specialize. Hopefully with better pathing and options than this current layout has on Alpha.
Bladestorm
I’m a big fan of Bladestorm. As a longtime warrior Bladestorm will always hold a special place in my heart, and I like the interactions of the Slayer tree on top of that.
- Remove Hurricane
- Bladestorm needs to be the shining star, not just be a vehicle for buffs
- Hurricane also causes a lot of balancing issues between Ravager and Bladestorm
- Bake in the movement speed to base bladestorm, delete both follow-up nodes, and come up with something MUCH cooler for both.
- I’m going to assume the reports of Fury having Arms bladestorm with no rage and long duration is a bug
- Regardless of that please make sure, even if it’s Slayer only, that Bladestorm works seemlessly around enrage. I would strongly prefer Bladestorm just enrage you on cast.
Additionally looking at the Slayer tree and wanting you to hit Bloodthirst. But Bladestorm is locked to the opposite side of the tree. It makes the layout and flow of the tree feel extremely locked and straight conflicting with what the game is trying to make you hit.