Fun vs Optimal

Just curious how you go about filling out your talent trees:

  • Copy+Paste from class guides
  • Use class guides, but make your own tweaks and adjustments
  • To hell with class guides! You just pick what talents you like
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4th option: No talents at all.

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I use guides as a reference, but customise to how I like to play.

So point 2 for me.

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^^^ this  

the guy who writes the guides I read is a far, far better player than I am. I’m not ignorant enough to think I know better than he does. so I use his builds and just tweak them here and there based on what I need for a specific encounter/goal.

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this.

I copy/paste the class guide and then adjust the talents when there is one I just really like vs one I don’t find fun.

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This… If I find I don’t like it, I will either find a different guide or tweak what I have. I preferred the simpler talent choices but it is what it is today.

I do wish that if you removed a talent point to move it that it didn’t basically reset the entire tree until you saved.

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This is the way.

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i usually end up with identical right side of the tree compared to wowhead. the left side has variations tho.

i dont see the need to have incap that de-enrages or detox in every dungeon. i just pick em if i need em.

  • To hell with class guides! You just pick what talents you like

This is me.

I like to build my character according to their personalities.

For instance, my dwarven holy priest only takes holy talents, no shadow for her!

The only time I tried a guide was with my mage because she was just so bad so I thought I had to be missing something important.

Nope, she was just bad.

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Depends . Some characters I just do the guide thing. Other characters I just wing it and pick what I like.

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This is what I tend to do, like for prot I prefer sentinel over the Avenging Wrath, to give me an extra CD for PuGs, on my hunter I will take unbreakable bond for world/solo content but Imp. Spotters mark for group content, etc.

Class Guides for sure.

15 years into the game my fun is progressing and performing as best I can, not flinging spells and having no idea how well I’m doing, so I’m going to use the builds that people smarter than me have mathed out as being the strongest for whatever piece of content I’m doing.

Lots of people say Class Guides + Tweak by encounter, but honestly that’s just Class Guides still. Any decent Guide has builds for different scenarios, and the best ones have fight-by-fight breakdowns (I know Elemental does, but it usually takes a bit into the season for it to pop up vs the generic ā€œuse this for ST and use this for AoEā€ ones.

The non-guide personal changes I make are just swapping utility / defensive stuff around, not core gameplay. ie: No guides say to take the +30% self healing with Healing Surge talent, but I’ve found it incredibly useful constantly, because people are not perfect and it’s not uncommon for a healer or healers to get overwhelmed. I can’t selfheal enough to handle my own situation without the talent, so I usually run it.

If the optimal builds aren’t fun, I will just play a different spec / class that DOES have fun optimal builds, rather than intentionally gimping myself on the first class.

When I start a class I go with the guide, but I inevitably change it over time as I get more experienced.

Of course this is because I’m a solo delver and none of the guides make specs for delves.

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For my main: Character concept over someone else’s definition of optimal.

For my 50ish alts: I hold the game responsible for the ā€œstarter buildā€ being ā€œnot wrong.ā€

This, generally. While I know there are people out there who love to experiment and try out all the things and pick the exact right build for themselves, I am not one of those people.

Personally, talent trees just don’t interest me that much as a concept. I am perfectly happy to copy from a guide, adjust slightly to my personal taste, and then not touch the talent tree again til the next patch.

I do personal tweaks for whatever content I’m doing.
I look at class guides but I won’t use them as gospel because it mostly comes to understanding why they pick things.

I follow guides but I try to understand why they say to use a specific subset of talents. Sometimes it is the best for what I’m doing and how I play. Sometimes not and I adjust.

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Varies for me.

If I am having difficulty I tend to go with guides. Generally I will look on Murlok.io which shows the top 50 players of your selected content/category and then I typically look at their runs. I’ll go for the laziest build possible :smiley:

There’s some characters I have never followed guides for and purely built for my convienience. My Brewmaster has used the same ā€˜easy mode’ talents since start of S1 and won’t change because it’s a delve character and I like the simplicity of it.

yea, none of the guides do research for delves so I don’t bother with them much.

I’ll look them over and make my own talents.

I use raidbots sim tools to find gear cuz all the guides are m+ or raids

I feel like Blizzard should take into consideration the aspect of ā€˜Fun’ – When designing, or REDESIGNING classes and take into deeper consideration of such notions into ALL specs of whatever class they’re addressing.

In Undermine(d) for example – Blizzard redesigned the ā€˜Primordial Wave’ spell for shaman.

  • Whilst this change was decent & welcome for Enhancement,
  • it was disgusting & corrosive to Elemental spec.

And yet despite the tremendous backlash from the playerbase & shaman, both on the shaman forums and even the megathread on general discussion - There’s not been a single response from Blizzard … It’s rather insulting, if I’m being honest.

If there was a late response? I’d nod in acceptance but still be grateful.

However as it stands, from one who mained elemental: I don’t really want to play shaman anymore … Yes I understand it’s ā€œJust a single spellā€ and there was later tuning that made the spec ā€œOptimalā€ — but the overall point is that it doesn’t have that same flare of ā€œFunā€ that it use to hold for myself & so many others.

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