I’m not playing frost mage, but I’m writing this to help fix a situation in medium keys to higher keys, basically anything above a 20.
Bottom line: Most frost mages just aren’t tanky enough and stacking verse is too penalize for them to play in higher keys.
Frost mage do decent damage, yes. But the way the class plays one cannot expect a frost mage to ice block before AOE comes out, they are DPS proc dependent and won’t stop casting. And thus they get 1 shot.
Fire fixes a lot of these issues by allowing them to stack a little verse and have a cheat death. But, frost mages overall seem the squishiest.
Pug key holders get baited into taking one, and then the frost mage dies 4-6 times in a run. Adding tons of time to long boss fights. Yes, a mage in theory could ice block at the right second and /cancelaura to immediate cast again, but how many mages would do this?
A lot of frost mages aren’t going to stop playing frost and switch to fire either for higher keys. Thus my only thought is that Blizzard needs to save us because at this point it almost feels like these frost mages are joining keys to troll them. A lot of them aren’t trolling. They just want to play their favorite spec and we need to make it more viable.
My thought is that this specs need better suited defensives for PVE, but NOT PVP.
Or swop their best stat for orb damage scaling in PVE to versatility, the way PVP frost mages play. That wouldn’t change much of anything for PVP or PVE. But allow them to survive more aoe damage. And then if orb is doing too much damage in PVP we could just balance it was it was the same, before the verse buff.
Other options are (not sure these would break the game):
- Remove the defensive aspect from Invis, but increase DR from Mirror Images and reduce its CD.
- Change gold snap to a 40% 5 second DR on a 1 min CD and stop it from resetting ice block. PVE mages seldom use cold snap anyways. And do frost mages really need two ice blocks for PVP? Maybe the DR for PVP would be 3 seconds vs. 5 for balance.
Thoughts? My goal is to help mages and stop frost mages from bricking keys. It’s just too much work to save all the teams externals to keep them from being 1 shot during aoe damage in m+.