Forsaken Customization

When your done being dishonest, than come back. You know EXACTLY what I mean and now your trying to yet again to insult my intelligence

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You don’t think you’re having a debate but im trying to make a point and you’re dismissing it.

I am being honest and I think I have established that there is a line. We simply disagree on where that line is.

No you’re not being honest. Because nobody is talking about modding the game. Nobody even mention or suggested it. But you wanted to try to be condescending about it, we’re done until you actually do want to be honest

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I’m sorry you feel that way. Have a nice evening

Exactly
Or in Calia’s, case the death pallor skin tone, grave bleached hair and also glowing eyes.

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But it doesn’t. And that’s not just my opinion. That’s the wisdom of the entire entertainment industry.

Character designers sit down and before they even nail down a color palette, they start thumbnailing silhouettes. They’ll sketch a bunch of loose figures and try to find the shapes that communicate the tone they want. They will go with squares to communicate reliability and stability. Triangles to communicate danger/threatening. Circles to communicate safety and approachable. Proud upright postures and shady, untrustworthy hunches. The tired slouch of a person carrying a heavy burden. Then the art director will look through the thumbnails and be like “I like 1, 4 and 5. Let’s flesh those out” and the artist will take those silhouettes and start expanding on those. Adding detail. Incorporating the color palette provided or designing their own if directed to do so.

The actors who played the dwarves in The Hobbit didn’t get to walk the way they wanted. They had a movement coach because the dwarves had to portray a certain mood and weight. Dwarves walk like this. That had to be communicated silently and it tells us about the dwarves. All media does this. An MMO gives you the illusion of choice. But it really can’t let your fellow player take control of how the story is told.

Nathanos certainly doesn’t convey “gangling, decrepit rotter” the way a player model does.

Because he’s not. He’s a spirit in the body of his nephew.

And they totally could give us seggsy vampires and those would still technically be undead, but it would be harder to understand why the forsaken are rejected by their living family in Stormwind. Zellings family reacting the way they did would be a bit much if he looked like himself but grayer.

Don’t… Don’t remind me of her, please. Still hurts.

Based, actually.
Class: Necromancer

Spec 1: Unholy
Basically an UH DK but ranged. DoTs, minions, hard casting spells with procs from minions and DoTs. 2min CD turns into a lich form like Kel-Thuzad

Spec 2: Gravesinger
Support DPS like an Evoker, but instead of buffing allies, debuffs enemies. Makes them receive additional damage, deal less damage, attack less frequently, slows, stuns, etc. Can summon banshees for CC and bigger debuffs

Spec 3: Fleshsculptor
Healer spec, works by syphoning the life of enemies and converting in healing to allies. Think disc priest but with less shields and more DoTs.

Necromancers are in every singular way inferior to death knights in the setting.

Only liches outshine death knights in necromancy.

If it isn’t clear I’m saying you guys are aiming low.

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Okay but they gave options for Orcs and as far as I can tell that didn’t ruin the Orc design.

So I’m really failing to understand why Forsaken options would. In fact if you watched my reference video which is in regards to Heroes Of Might & Magic 3 (1999) it shows everything from Count Orlock inspired vampires to monstrous skeletons to glaring revenants to just people who look a little dehydrated and a bit sickly.

Which again is what I think the Forsaken customization system should look like. I would not be inherently opposed to them having uniquely skinned Stormwindian and Kul Tiran models avaliable either. To say nothing of them just standing upright.

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Don’t care, Necromancers >

Ask for liches if you’re gonna demand a class that’ll steal stuff from death knights.

Between Unholy DK, Shadow Priest, Frost Mage and Affliction Warlock I don’t think Necromancers have anywhere to go.

I’d make them a Demonology Warlock skin/glyph option where you just summon hordes of undead instead of demons. Figure that would settle it.

I did. Look up.

I’m outright upset at the lack of undead Priest hero class synergy. Shadow Priest certainly should’ve gotten the San’Layn designation.

Whatever. The Oracle designation confirms that I’m a psychic. Going to start a detective drama in Orgrimmar with a hatd nosed Orc detective, murderous Troll Shadowhunter and Goblin clown who’s really two imps in a coat.

Put it next to a Thalassian elf who slays undead and demons for a living and I think we’ve a show.

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Let’s talk about this.

Originally only Maghar orcs had the upright posture. That was a storytelling device. The Maghar were not burdened by the shame of having drunk the fel blood, so they stood prouder. By giving that to green orcs, they destroyed that storytelling device.

Edit: This isn’t to say I think the upright Maghar was necessarily a good direction. It was pandering to people who wanted upright orcs. Then it was a slippery slope from upright Maghar to all orcs having upright customization. And don’t worry, you will get upright undead, but I will never get my toenail mogs back.

https://www.youtube.com/watch?v=b-YMR6l7h4g

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WC3 Orcs and pretty much all of Samwise Didier’s artwork—the quintessential Warcraft artist—were not hunched over orcs.

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I’m aware.