For those against sharding at launch

Dude I wasn’t advocating for the population size. I was saying blizzard should be able to keep a server stable if amateurs can keep that many online in a zone without issue.

Who says they do it without issues? Every launch I’ve been on which has been three different launch days for private servers had major issues. One being down for over a day right after launch.

-Sinclaire -Torch-

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You didn’t read as well. Dead servers had nothing to do with lack of sharding. My comment has nothing to do with sharding. Dead servers became an issue because of the amount of servers to players ratio

Since you seem to want 100% authentic classic
lets bring back warden. You know, the anticheat that violated everyones privacy.
Lets bring back speed hacking
lets bring back the old lag and dc macros.
Lets bring back all the item and gold dupe Methods (some of which needed the lag macro)

A lot of you think you want the bad as well but you REALLY don’t because it ruins the world and the community which was the biggest thing we all miss.

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This is the failure in prescience.

WoW Classic will not have the same feel as Vanilla without sharding. Because Vanilla didn’t have 3000 people in the Barrens at once. It had maybe 200-300 at a time on any given server at any given stage. 500 at a stretch early on. The starting zones (and to my mind, all 1-20 zones) are going to be so overcrowded, you’re going to wish for sharding just to kill a mob. We need sharding in the first 3-6 months, just to simulate the Vanilla population levels instead of blowing them out of proportion.

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Did you play on ND launch? It wasn’t down at all, and again look at the root of my response… it’s regarding the AQ gate opening and not launch of classic.

I’d rather they find a different solution than sharding for launch but I’ll accept the fact it might be the only solution they have. For later game events I’d really be disappointed if sharding was used.

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I’ve been at every launch since and including the 2 week open beta pre-Vanilla. They all had crashes or issues.

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How does that make people jerks?

They’ll have far more than 1 or 2 servers. And if you want 2-3k 6 months after launch, you’re going to need a 10-15k server cap for the initial bulge.

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Given that the only (inauthentic) alternative that Blizzard has presented so far is sharding, then yeah, I’m OK with waiting long periods of time, even missing a day to login. I know it’s not perfect but the goal of Classic WoW is to be like original WoW (which wasn’t perfect).

Sharding was not part of 2006 WoW and is one of the many modern conveniences that later helped kill WoW (and its community) that I loved.

Queue times, on the other hand, I’m familiar with. But at least I knew/saw/interacted with everyone once I was in, unlike what happens with sharding today, when anonymous players appear and disappear in seconds (like in modern WoW) who I don’t care about and who don’t care about me.

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His body language after he finishes speaking has me worried. He looks around like help me out here guys im shoveling this crap to them and I don’t think they’re buying it. Lol

But is there any good answer? Saying “We’re going to have frequent DC’s, down time and queues” would have sucked just as much.

You’re not familiar with 100,000 player queues. Holding a hard line against launch shards is cutting off your nose to spite your face. Deal with the initial bubble shards, demand no city sharding, and ask for high shard counts (far higher than Legion).

That way you can see everyone in a city, the Barrens will be crowded, but it won’t be so unusable that everyone quits.

This is the path to Classic survival.

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if they shard barrens i’ll be here with my torch and pitchfork in hand.
they mentioned 1-10 zones. not 11-20.

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There was sharding in the barrens of the demo

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that was because literally everyone started there and stayed there. there was no other option horde side.
they also only had 20 servers. so yeah. kind of expected.

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That is a good point. But, you’re assuming Blzzard’s promise of sharding will solve the problem of load and populated areas. Have you not seen or heard the latency and sharding-related issues that still exist with sharded BFA?
For example:
https://www.reddit.com/r/wow/comments/a7j5ma/the_lag_is_unbearable/

I realize it’s their best (only?) load-balancing solution currently with their modern infrastructure.

But I’ve got to have faith that the Classic Team can find another way around sharding - because it’s so antithetical to original WoW. :nerd_face:

Lore, after all, did leave that door open maybe but I’ve got to hold out hope they can find another way - and we should ask them to - for the sake of authentic original WoW.

…we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.

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100,000 queues sounds like is a scary strawman to me.

But let’s assume it happens on day 1. What makes you think Blizzard is going to turn off sharding at some point, whenever and wherever Balarefon decides it suits him? No one knows when and where (OR IF) sharding will be disabled. Chances are, it will be longer and more pervasive and perhaps even permanent, if their infrastructure requires it to handle load.

My point is this. Assuming your strawman scenario happens and sharding magically fixes all server load and I have a perfect experience on day 1 - I STILL will be missing the original WoW I once loved, with the community and the immersive world it had. Sharding kills community and immersion and replaces those fundamental values of original WoW with convenience - just like what happened in current WoW.

I have faith in the Classic Team they can find a way to make Classic WoW as authentic as possible - with out sharding. I accept long queue times - just as I did before - and for as long as it takes to, as Ion said, wake up from a long nap and login to WoW just like it was in 2006 - because sharded WoW is NOT original WoW.

The goal of this project is to recreate the authentic experience of 2006 WoW.
Sharding was NOT part of 2006 WoW.
If you want sharding, then play current WoW.

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Should they add in server crashes for the full affect? Sharding needs to be in. Everyone with a BFA sub can log on to a classic server. This has the potential to be worse than the original launch.

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so long as they limit sharding like they said. limited time, starter zones only, and then it goes away, for good, never to come back, for any reason at all, i’ll live.

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Never encountered it but I’m not a PVPer.

My point is that a realistic “6months later” Classic requires something to manage the bulge.

The options are many many servers, that will close and merge 6 months in, or shard the flash in the pan. I know how much merges destroyed communities in Vanilla…