Wrong. None of Classic’s content, or talents, or class design, etc., are present in Modern WoW. So no, you can’t have what we want from Classic in Retail.
and still far more authentic then everyone being sharded and not even being able to see it because you’re not in the same shard as the person banging the gong.
nope. never touched a private server and they aren’t authentic.
that said, again, you say you don’t want permanent sharding but you don’t want to deal with queues either.
tell me Laeric - how do you have no queues without permanent sharding?
Launch and AQ are literally the only times in the game’s period I know of that historically led to server crashes and login qeues just from all the characters being in the same zone.
If there’s another event I’m missing that did that, feel free to enlighten me.
Some people apparently want permanent sharding in perpetuity, even if that sharding is not always “active”.
They apparently want sharding to kick in the second they feel inconvenieced because they think there are too many people around them and they actually have to compete for things.
They also apparently want sharding to kick in the second there might be a queue.
They are not concerned about damage to the economy that multiplying resources will cause.
According to the Game Director of WoW, the goal of Classic WoW is first and foremost authenticity as our goal. My argument is, sharding is not only inauthentic to original WoW, it never existed in old WoW and, most importantly, it is damaging to the social life of original WoW.
My contention with Blizzard’s (and your) consideration of using sharding in this restoration project is this: if the goal of this project is to restore 2006 WoW so that if someone took a very long nap and woke up today and started playing WoW, they would notice a very disturbing difference. Sharding is a major (and social gameplay killing) difference. It was definitely NOT part of 2006 WoW. It would be VERY noticeable to someone from 2006 who would see fewer players around them all appearing/disappearing as ghosts. See ~30 minute.
Sharding was NOT part of original WoW and, therefore, should never be part of Classic WoW.
I’m not looking up the video for the 5000th time in this forum but he said something to the extent of “In the early days of when everyone is packed into the starting areas for the launch, THIS is where we plan on using sharding in a limited and time limited way blah blah blah”.
Edit: well I guess I did watch the video again. “For the first few weeks, when everyone is packed into the valley of trials and everyone is packed into Elwynn, this is where we are planning on using sharding in a limited, time limited way, to help the launch day load problems, while assuring a healthy population for servers in the future”
but we want as many people as we can get. which leads back to the original question.
you want to not deal with queues. how do you balance that when you have high pop servers?
Guess what: None of the things that are in Classic WoW, that are enabling us to have it again after all these years, were in 2006 original WoW.
By your logic, we shouldn’t have any Battlenet integration at all. It should, essentially, just be a Blizzard quality version of Nostalrius and running off the original 1.12 client.
You may want to do some research before calling everyone delusional, including the Game Director of WoW and the Classic Team - who has said the “guiding framework” for this project is:
“First and foremost, really, is authenticity is our goal.” Ion around Minute 30.