If you disconnect expect a kick. I know it’s happened to me before, it’s just that the odds of it being someone trolling is kinda sorta high, I mean internet access isn’t nearly as bad as it was 25 years ago when I’d die in everquest due to my connection taking a dump.
I’ve never seen anyone come back from a lengthy disconnect, if it doesn’t happen in 30-60 seconds it’s not happening.
I am almost always tanking in any instance content I do. It has never dawned on me to kick a player ever unless there is obvious, unambiguous griefing going on. I try to imagine it could be a child playing and unsure of how to control their character.
I feel fortunate that I can tank and help ensure that the dungeon is mostly run smoothly. But it sounds absolutely savage running a solo dps and heals and being along for the ride.
If you go AFK during a dungeon run then you deserve to get kicked.
As for DC’d, most runs will give you til they reach a boss to allow you to relog, after that you’ll (rightly) get kicked.
Dungeons are run for the benefit of the group, not the one.
That’s probably not a great analogy, since you don’t just join a group project and immediately get to work. You would first ask questions, if you want to make sure you’re doing the project properly.
You’re making the assumption that everyone in the group has done the exact same project before, which, to me, isn’t a reasonable one. Yea, I know the dungeon journal exists. A lot of people are unaware of it. Most of the time it is quicker (and, I dunno, more decent?) to do a quick rundown than to vote to kick and wait for a replacement.
Eh, I’d say "just have the courtesy to wait a few minutes to determine all-clear. And if you have to kick, just leave them a message before the vote concludes wishing that everything’s okay. Give them at least a kind message to return to.
More importantly, why do people AFK and not let the group know? If someone says ‘I gotta let my dog out’/ ‘baby is crying’/ ‘sorry, grabbing dinner’, I make sure not to kick people, but if you gotta take a minute, and it’s not an actual emergency, say something. (And if it is an emergency, who cares you got kicked from timewalking?)
TW is cakewalk content. You know what makes it even easier? a full group.
Hell I’ve 3-manned dungeons because 2 people had to take a cig break, but they had the decency to let me know.
I’ll never understand these “pity party” threads. If you queue for a dungeon, run the dungeon and do your role. If you need to step away for an IRL issue, drop group. It is not the responsibility of the other four people in the dungeon to wait for you. Who are you to waste their time? How many times do we queue into a dungeon and start the run and end up having one player still at the entrance when we’re on the first boss? Why do people think this is ok?
FFXIV normal content is very casual, laidback, and often sociable. It isn’t unusual for people to chat in party, so announced AFKs or DCs aren’t really seen as a big deal. That said, after 5-10 minutes people usually agree to a kick, in my experience.
It’s a different mentality. I’d argue that AFKs are a little worse in WoW because it’s much faster paced and way less talkative, so there’s nothing going for it other than the content itself.
Partially, it’s about the connection to the actual content. To the run itself. And, particularly with Time Walking, there is no connection.
Nobody wants to be there, the content isn’t challenging, or even interesting. It’s readily accessible, you can turn around and get another one, nothing special about this content, this party, or this run.
Everything is disposable.
And if you don’t “know the dungeon” (whatever that really means in this context), just follow along, aim at the biggest thing on your screen, and kill it. You don’t even need to know how to tank these things these days. Spam taunt and kill it.
Agreed. Timewalking is mostly there for speedrunning, so as long as someone isn’t kicked just for falling behind a little while actively trying (which I haven’t seen happen in a while, personally), I don’t blame people for kicking random AFKs.
I was outlining the different mentality between the games in response to the suggestion that it was unhealthy, not supporting it for WoW’s dungeon system - it wouldn’t work here, especially in Timewalking content.
That’s fair. I think it can become toxic in the same way that FFXIV’s group mentality can get really obnoxious if taken to an extreme. For example, if I just want to get through a dungeon in FFXIV and a tank is pulling too slowly or a healer is refusing to deal damage, that cuts down the dungeon speed by a LOT and leaves you pressing like 1-2 buttons per pull, which isn’t very fun.
Personally, I like when people are friendly, but focused on the dungeon. There are a lot of contextual differences between the games, but like you said, speedrunning is more in line with the way the game is currently designed. And as Piddy alluded to before, FFXIV dungeons generally connect to a story, so players are encouraged to experience it as more than just PVE content.
To be clear, I don’t think either mentality is inherently more toxic than the other. And if I had to personally choose which I’d prefer as a casual player, it’d be WoW - I miss the casual friendliness and I’ve met some really great people in PUGs in FFXIV, but usually I just want to kill some things and hurry through.