Druid’s were so overpowered because they could run away. They couldn’t kill any other class, but they could run away great!
Agreed – the Draenei as a faction – Eredar who remained uncorrupted by Sargeras – was entirely believable. But the Interdimensional Space Castle (That Was Haxx0red By Blood Elves™) was a bit much.
They seem to think that flying mounts ruined world PVP, world PVP happened ALL the time in TBC, I remember lots of battles that happened around the world. So they are simply wrong on that front.
Although, I would not mind if they restricted flying mounts to 60% speed ones only and didn’t put the 280% or 310% speed mounts in at all. I think that would be the best compromise. Most people would still use their 100% speed mounts unless they needed to fly.
Arena sort of started us down the path of class homogenization though. I absolutely loved it at the time, peaked at 2400 rating myself, but looking back on it, I don’t think it was healthy for the game as a whole, especially pvp balance.
Flying in and of itself didn’t have to kill world PVP. Blizzard was experimenting with mounted combat, and that could have fixed the issue we now have with flying, except they abandoned it for some reason.
The only point in there that hurt the game was homogenization. You can’t blame Blizzard for releasing an expansion for a popular game… (I.e your first 3 points are moot)
I’d say Blizzard made the mistake of NOT re-hosting and re-offering vanilla content to paid subscribers who didn’t want to purchase/move forward in the expansion.
WoW fell off because they started developing based on lenders/statistics instead of clinical psychologist and gamers who’ve historically played based on a work/reward mentality. (so you dumb it down and give everyone a legendary suddenly your game is boring - nothing to ‘work towards’ and no one to ‘envy’ like when you see a guy running around with illidan blades )
Clown armour.
TBC was fine and an excellent expansion and improvement over Vanilla WoW. The primary complaints come from the PvP side where wPvP, already dying because of an emphasis on instanced PvP with BGs, more or less completely died because Flying Mounts made ganking folks much harder. Couple that with Arenas really putting a spotlight on individual skill rather than zerging nodes in a big clump and the PvP crowd splintered hard between those wanting focused competition and rewards and those wanting to just have the free-for-all nonsense.
Blood elfs ruined wow.
Gave horde the BEST racial.
Everyone wants to play blood elfs b/c they look cool… like super saiyans.
Everyone switches to horde (AKA my friends are saying they will if TBC comes out)
BC raids were spectacular. Things of legend. They were on top of their game when it came to dungeon design at the time. (BWL still the best ever tho)
But yeah … flying mounts were a terrible idea, a pandoras box that they repeatedly tried to close but it was too late.
Merging alliance and horde into a single city as if faction no longer mattered was another thing.
The gutting of BGs to be nigh pointless and forcing everyone into Arena for PvP progression… which was a lame attempt at making WoW an esport (which failed miserably at great cost to the direction of the game). Removal of the honor system was dumb. The system wasn’t perfect but it was still good & made BGs meaningful.
They also doubled-down on professions giving specific benefits to only the person that crafted them or had the same profession. Professions should be a means to do business and trade with others, not a selfish grind for stuff only you will use.
Sorry but WPvP was a major punishment for those leveling. I have played on PvP servers. I know. It ain’t fun to sit there and watch a high level enemy faction player/s come at you and there is not a thing you can do. Especially if they decide to kill your quest giver and you have to wait for respawn and right when they rez they get killed again because the culprit never left. So crying over Flight somehow messing up WPvP is not only astoundingly stupid but a very pathetic reason to say it is somehow bad.
Arenas, flying, dailies, Made vanilla content irrelevant, removed faction specific classes, & added Blood Elves to the horde.
Nowhere is it written in stone that an expansion must make gear from previous raids worthless or raise a level cap.
The second best expac ever… barely behind LK… the story was awesome, the quests and raiding… everything was spot on and the gear all looked amazing!
The haters… and there are very few are the non fliers… but flying made it even better but they will try and convince you that flying killed world PVP somehow…
I don’t think it sucked, it had some nice content, the last two raids were a blast. Some zones were horrid but overall, most classic enthusiasts think flying is a detriment to the game and that’s it.
The implication that WPvP was based entirely on the ganking of low level characters is false. The insulation that everyone who likes WPvP spends all of their free time killing people who can’t fight back is unwelcome. The best kind of WPvP encourages spontaneous encounters between roughly equal-leveled players or groups who are fighting for a reward (honor points & PvP gear). I’m more of the mind that flying mounts disrupted exploration and world design than PvP, however.
I mean unless they went Boomkin. Then they could knock you off your own flying mount, and go back to bird before they hit the ground while watching you go “splat”
It was the most fun I’ve ever had with the game.
It was the beginning of the end. It’s what created a lot of the systems we have now that really destroyed the spirit of classic.
If you didn’t want world pvp then you should have never joined a pvp server. That’s your fault, not the game design.
Most of the folks who hate on TBC are warrior mains who think hybrids should only ever be healbots. There are a few who hate TBC out of fear that everyone will prefer it over classic and leave them on empty servers. Ironically enough those are the same folks who cry about layering and queues.