For Fistweaving, do we know if split-healing is capped at full health?

For example, if you do 1000 healing to two injured party members, Teammate A at 800/1000 health and Teammate B at 200/1000 health, will it go to 200 health to A and 800 health to B or will do it 500 to both?

Don’t know yet, but it was even split once upon a time, so in above scenario A would get 333.33 B would get 333.33 and you would get 333.33.

Either way, it’s a really big boon for the spec. I’m curious if it tries to heal full health allies (which could reduce effective healing by quite a bit if so).

It’s split evenly so it should do 500 both.

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