Follower Dungeon abuse RUINS Warmode completely and all WPVP

if we follow this logic, then they should make vanish cloak unpressable in warmode. There’s as you put it, “low skilled griefers” everywhere in this game. Rogues have been doing a version of what OP is qq’n about since the beginning of this game with a free out.

not the same thing
vanish cloak has counters. spectral sight, flares, bleeds if not talented right, etc
follower dungeons does not have a counter
well it does, if you have a second wow account and spam the griefer with group invites or something, but you get what i am saying. vanish cloak is not “creative use of game mechanics”
plus some guards have truesight

at any rate, it’s scummy behavior. whether it has always existed or not has no bearing on whether it should exist or not

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LOL but its not though…? World pvp happened, oh no ban everyone for pvp’ing me in pvp mode.

There is no excuse to whine about this. Just respawn and turn it off and go back. If you dont want to have the chance to run up against multiple people in the open world for pvp, then turn off pvp mode or dont go to pvp zones.

This is great

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rogues can talent into taking bleeds off and just because 2 classes have the potential to see them… “not that they’re actively looking for gankers anyways” can see them, doesn’t mean it’s “countered”.

sure it does, have your own solo dungeon up at all times to bail out of their attack… and anyone can do that. not just 2 classes.

scummy behavior is subjective. I think ganking lowbies then pressing cloak vanish is scummy.

you could have stopped right here and you’d still have been right

and you find nothing wrong with this? really? you don’t think it defeats the purpose of wm entirely?

uhm…yes it does.
and nowadays every class has a way to break rogues out of stealth
more than ever before

at any rate, it’s besides the point. i really don’t see how someone can, with a straight face, say that the situation OP described is “fine” and find arguments for the existence of it.

who does it help, exactly, aside from the small e-peen lads who cannot win anything in this game if the fight is fair? and even they are not helped, it’s poor food for the ego, nothing more.

using something in the game? nah… might be lame, but it isn’t “bannable”.

it really doesn’t… idk what you think goes on in WM, but people arent randomly checking for rogue ganks everytime they have a cd for it. not to mention even getting them out only means they reset and try again… on you or someone else.

fine? who said fine? I said “so what?” and I stand by that. people using what the game gives them in any way, no matter how lame you think it is… is fine. ppl cry about things in games all the time. You ever play CoD and run into campers with shotguns? it’s rampant in every game. not just WoW… it’s not a big deal.

ok? you don’t get to dictate how people enjoy their time on this game. it they get an ego boost from it… cool.

you can always smell the basement dwellers STANK from a mile away

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That’s not a counter, you’re just doing what they’re doing as well.

There’s no effective way that a player can stop a follower dungeon and prevent them from taking the queue.

Vanish cloak can be countered with things like flare or spectral sight. You can prevent them from escaping this way.

I don’t agree with follower dungeons being bannable, because as you said, it’s just a function in the game and really it’s Blizzards fault, but it should definitely be fixed to not be allowed. (i.e can’t take the follower dungeon teleport while in PvP combat or shortly after PvP combat)

This function already exists, so it’s not impossible. If you try using the Deepholm Potion shortly after PvP combat, it’ll say you can’t do that. You have to wait a few seconds. They could easily do the same for follower dungeons. :person_shrugging:

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yes. you’d be doing what they’re doing to live. it’s an option to not die if you have a problem with dying for whatever reason.

Assuming you know they’re going to open on you and you’re not already fighting mobs and what not, I guess. I wouldn’t call them a counter in open world pvp though, I’d call them a minor inconvenience.

this would make cloak vanish even more gross… as it drops you out of combat. But I do agree there’s probably something they could do if they wanted… which apparently they don’t. So it is what it is… it’s just not that big of a deal.

This entire thread boils down to just don’t go into warmode if you hate being ganked.

I don’t need to do that to live.

It’s not a counter. If someone is ganking lowbies in an area and I decide I want to put a stop to them but they start to continuously take a follower dungeon, there’s nothing I can do about that. Meanwhile, that player can continue to leave the follower dungeon, continue to kill the lowbies with no consequences.

You can easily guess when a rogue is going to cloak vanish. Usually they do this when they’re getting low on health. I can set a flare out in advance and 90% of the time I do. That’s a counter.

That’s why I said “can’t take the follower dungeon in PvP combat and shortly after PvP combat”.

So even if you play something that can drop combat, you won’t be able to just follower dungeon out. You’d have to wait a few seconds after PvP combat has ended to take a follower dungeon queue.

They’re just lazy, not that it isn’t a big deal.

Take a look at the Deepholm Potion. That wasn’t seemingly a big deal, yet they fixed that. It can’t be used in combat and what people would do was feign / vanish / Shadow Meld and macro a Deepholm Potion along with it. This allowed them to teleport out whenever they needed.

Blizzard fixed it though and it can’t be used for a few seconds even if you leave PvP combat.

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killing them wouldn’t be stopping them, it would just be killing them. They res then come back and continue…assuming you even killed them. they can get away without follower dungeons. people do all the time.

you misunderstand. by “assuming” I mean you know they’re in the area and you’re expecting being opened on which you wouldn’t… that’s why it’s called a “gank” you can’t always be ready to be ganked. it happens when you least expect it, usually at low hp yourself already. the abilities you mentioned are merely a minor inconvenience to a ganker.

which is easily done by a rogue with his buttons… not to mention you’d be punishing everyone else who wants to que follower dungeons with a wait time just because soemone ganks you from time to time.

maybe a bit of both… but it’s definitely not a big deal.

You’d be surprised by how many people this stops. Often times whenever I kill those gankers killing lowbies, you’re right, they do res and come back to continue. I just do the same right back though, continue to kill them and they eventually are put on a 2 minute res timer. They can eat the res sickness for a 1 minute debuff but then they destroy half their gear and have to repair.

You’d be surprised how effective this is because they eventually give up. It doesn’t hurt to throw in a little “BM” in there, they eventually log over to whisper and smack talk.

There are items in game to reveal if there are any stealthed individuals nearby. :stuck_out_tongue:

Whenever someone in general chat complains a rogue or druid is camping them, it’s pretty easy to know where they are by using said items.

I always expect it x)

I can counter the rogue though as previously said.

Also not to mention, follower dungeons don’t have a wait time. They’re instant pop. It’s not punishing anyone because no player queues for a follower dungeon mid PvP combat with the intent of actually doing the follower dungeon, they queue with the intent to escape. That’s the only people it would punish.

Anyone else, such as PvE’ers who decide to queue a follower dungeon in regular PvE combat, wouldn’t be affected.

To a non PvPer, sure.

It’s not a big deal for me that pet battles are unbalanced because I don’t do them. But to someone who does pet battles, it’s a big deal to them. Perspective.

if I was a ganker, and I caused someone to get on a main, or whatever to come and spend their time trying to stop me…even if they did, I’d feel like I did what I set out to do. So idk if this helps your case, or not. to me, it doesn’t.

again, this would be after the fact and they could see the group coming in and choose to mount and bail, or juts keep messing with people. doesn’t fix anything.

Respectfully, if you’re claiming you’ve never died in a gank, you’re either lying, or don’t play in warmode.

I feel like I covered why this isn’t true. so I wont repeat myself.

This is true.

I do PvP and play in warmode… It’s not a big deal to me. Not sure what else to say about this.

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Looks like you got your wish Op:

Tanaris is now sanctuary zone so no more ganking

And no more reason to hang there lol

See and that’s fine, you accepted the possibility that you could be stopped. It doesn’t matter that you’re ganking per sé, it’s War Mode. You’re placed in a world where you’re susceptible to being attacked and killed.

However follower dungeons invalidate that last part. If everyone is follower dungeoning to escape, it gets boring and lame. Everyone does it and at that point no one will want to fight each other because they’re gonna follower dungeon. I don’t know why you’re so against this if it doesn’t affect you. :stuck_out_tongue:

I dare them to mount and bail. That’s what I want. I’m a Survival Hunter, I just trackers net them in the air and they fall to their death and I chase them.

Point is, there’s still some level of counter play here. Rogue can choose to mount and bail but I’m chasing him and I’m getting him. I can’t do much if they follower dungeon though. That’s the point I’m making. Whatever else they do, such as mount, hearth, whatever, can be countered. Hearth has a cast time and if they got the hearth off then that’s on me for not being fast enough.

Never said I didn’t die, I said I’m always expecting it. When I play in War Mode, I’m expecting to be attacked whether or not I live or die.

I play in War Mode to fight other players. So yes, I do expect it.

Not really. I covered why it is true. It has counterplay. Regardless of what weird scenario you wanna cook up in your head as to why my counterplay couldn’t work, whatever.

Follower dungeons don’t have counterplay to stop it. Cloak vanish does have counterplay.

Then you don’t do much WPvP in War Mode :stuck_out_tongue:

Or atleast you don’t make the rivalries that some of the people here do. If it’s not a big deal to you, that’s fine. It’s a big deal for others, enough for players to complain on the forums about it.

it invalidates dying for both parties willing to do it. so, you have no point with this. I’m not against it, I don’t care either way… no one should… it’s a video game… people do dumb stuff on video games.

counter play, like not dying yourself by using the same follower dungeon system? …

and you still die. the world keeps turning… big deal, right? you could just use the follower though if yo uwanted to live…

again… covered this I wont keep repeating it… you don’t seem to udnerstand why anyways.

because I don’t get my panties twisted over some in game nonsense? I would say it’s more because I’m an adult, and not about how much I play in warmode… Although when I do get ganked a lot, instead of crying about it in forums I do jus tturn warmode off… because it’s not a big deal.

which is kinda sad, tbh. “someone killed me in a game and didn’t let me get them back” … idk, if you’re a child, I get the mentality.

Yeah… It invalidates dying for anyone who uses follower dungeons. That’s the entire point.

The point of War Mode is you’re playing in a world with risk. There’s no risk if everyone isn’t dying to PvP because they want to follower dungeon. :dracthyr_shrug:

I’m not talking about myself not dying.

Counter play as in there’s no way to stop them from taking a follower dungeon. There are ways to stop someone hearthing, there are ways to stop a cloak vanish, etc. No effective ways to stop a follower dungeon.

Why would I want to follower dungeon? I want to fight other players… If players are using follower dungeon to escape every PvP encounter, there’s not much fighting going on. If they don’t want to fight, they can turn off War Mode.

You don’t seem to understand why anyways. :dracthyr_hehe_animated:

In the specific context of this thread that the OP made, yes, he’s crying about being ganked. He should turn War Mode off.

However he’s valid when he says people are abusing follower dungeon queues. It’s less about crying and just reporting to Blizzard that this exists. For all we know, though I highly doubt it, this somehow isn’t on Blizzards radar. These forums are a place for people to talk about it.

It’s less about that and more so about “Hey Blizzard, can you fix this?”

I don’t necessarily blame the individual for using follower dungeons, the blame is on Blizzard for going so long without fixing it.

(https://www.wowhead.com/news/20th-anniversary-area-now-a-sanctuary-easy-10-experience-buff-for-trivia-quest-350698)

they fixed it

are you advocating for all modes yo uqued for to be paused while in pvp combat then? because thigns happen, ques pop… it is what it is. yo ucan use it, they can use it just part of the game… for now.

why not? there’s no counter play for a ganker trying to kill you if you just jump in a follower dungeon. it goes both ways.

there’s no way for anyone to stop anyone from doing it. it’s a level playing field.

yep. they could. like the OP crying about being ganked could. exactly. thank you.

you’re repeating me? k?

I agree with this… well, most of it… dude is crying. it’s about the crying too.

100%

Nope just follower dungeons. It would only affect follower dungeons.

Other queue pops are whatever. They have a wait time on them, there’s no point in making someone wait longer for those queues just because they’re in PvP combat. If someone’s dying in PvP combat, they can’t just suddenly queue for a random battleground and expect an instant queue pop. It’ll take a few minutes.

Because this specific context I’m using is in the scenario of trying to kill the gankers. If they’re using follower dungeons to eacape, the point isn’t me trying to escape or me trying to live. The point is killing the ganker. The ganker can repeatedly queue for follower dungeon, heal up, come back out, resume ganking activities, and rinse and repeat.

Did you know that back in vanilla World of Warcraft, GMs used to punish gankers who would sit out of range from guards? For instance, there was a popular instance of this when Horde would get on top of the roofs of Darkshire and guards would eventually reset. Blizzard punished them with suspensions because of it.

Of course, they later fixed guards to be able to have longe melee hits and can shoot you off of said roofs. Not to say Blizzard should suspend or ban anyone for follower dungeons, but they can be more proactive and fix the problem.

Yes. Now stop and think for a second:

If everyone is using follower dungeons, what PvP is there? If people are going to use this to escape encounters in War Mode, why have War Mode enabled at all? The point is playing in a world with risk. If everyone does it, there is no risk.

OP is indeed crying about being ganked. He should turn War Mode off. But this isn’t a problem anymore since Blizzard made the entire area of Caverns of Time a sanctuary.

But he’s right about follower dungeons though.