I actually like the Pathfinder way of “earning” flying. I just think it needs an overhaul. I like having to do everything from the ground the first time. Puts everything in perspective for me. But the endless grind of rep, then wait and wait and wait. That’s what I have a problem with. Legions actually introduced pathfinder 2. We all had Pathfinder finished, and waiting, and waiting, then suddenly flying was available, AFTER you finish pathfinder 2. Which was the last zone that you would be able to fly in the expansion (Broken Shore). After that came Argus and it was a no fly zone.
And their reasoning for it being a no fly zone was hinkey. Because it was all broken up? Really Devs? You mean you have to port from Krokuun, Mac’Aree, and the Antoran Wastes much the same as you have to port to Northrend, Outlands, from Kalimdor to Eastern Kingdoms and back? What changed? Why would having to port to the three zones make it impossible to fly there?
Someone said something about Ion changing the game;
I have said this in other threads and I totally believe it. The dev team must sit up nights, drinking beer and brainstorming ways to screw with the players. For instance (off topic but relevant). I multibox and group my two characters when I do. So, I suppose I notice this more than the average player. Some quest that require you to collect something, say 10 apples. You’d think each player has to collect their own 10 apples for all quest of this type. But, nope, I’ve collected five on one and five on the other and the quest completes. Killing a mob, you’d think that would be a shared objective. For the most part it is, but I’ve been on quest where both my characters have to kill the same number of mobs on their own to get quest completion credit. One quest, just today, I had to “rescue” three Tortollans from the Naga in Nazmir. I play on two screens and look on the main screen as I have the other character on follow. (it’s more complicated than just that but I don’t need to look at both screens.) Anyway, I rescued two of the three before realizing the second character hadn’t rescued any at all. Grouped, running right behind the first and didn’t get credit for rescuing the two Tortollans. Yeah, the dev team brainstorms how to screw with the players. And before anyone jumps down my throat, no it wasn’t that hard to go back and get the second character to rescue those two. It’s the lack of consistency that annoys me. Several quests earlier I did basically the same thing, but when I went to “rescue” (or whatever it was I had to do for that quest) the npc with my second character it was already marked as being done. I got credit for both characters doing the action when only one had to do it. Which is why I wasn’t paying attention to the second character needing to perform that action during that quest.
Sorry, kind of off topic, but it does go hand in hand with it. How the current dev team looks upon us lowly players. I don’t know if it’s contempt or they just like, well for lack of a better term at the moment, being bullies. Seriously, collect fel blood from 10 demons and the drop rate is horrid, you’d get the 10 vials after the 30th kill. They ALL have fel blood, why isn’t the drop rate 100%? That particular night the devs had three beers before coming up with the quest objective.