Divine Storm is 8 yard radius.
Crusader Strike/Autos are 8 yard range with talent.
5 yards is the same as melee.
Wake has been increased to 14 post rework.
Jurisdiction also increases TV/FV/JV damage by 10%. It’s an auto take.
Divine Storm is 8 yard radius.
Crusader Strike/Autos are 8 yard range with talent.
5 yards is the same as melee.
Wake has been increased to 14 post rework.
Jurisdiction also increases TV/FV/JV damage by 10%. It’s an auto take.
No it’s not lol. The point can easily be spent elsewhere for similar impact.
Icy veins literally also has a build that don’t even take FV at all too. And they are one of the theorycrafter sites.
I can’t believe there are still people using Icy Veins in 2023.
I can’t beleive ppl is taking the word of forum goers as the end all clasd advice in 2020’s.
Sorry. Not all of us likes playing ranged on a clasd we rolled labeled as “melee”
All top 50 ranked retribution paladins in 2v2, 3v3, RSS, RBG and M+ take Jurisdiction (at least at the time they logged out), as indicated on murlok.io
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In arena, FV is about 30% of your overall damage and much higher during burst periods. This makes it one of the best passive damage talents in the tree. Furthermore, the range is highly valuable in a PvP environment.
In a perfect single-target situation, FV with Jurisdiction talented consists of ~40% of your damage. Not talenting in Jurisdiction is a 4% damage loss, which is not acceptable in a raid scenario for a single talent point.
M+, despite, being heavily AoE focused, still has bosses, during which Jurisdiction is still a 3-4% damage increase. Because of this, it is still mandatory to take Jurisdiction in M+.
In addition, Jurisdiction allows you to continue spending Holy Power in cases where you are not in range of your target, to maintain your DPS. This is relevant in all end-game content.
You don’t have to. You can play whichever talent you want.
However, from both a numerical and a practical perspective, Jurisdiction is objectively optimal in every form of end-game content. You don’t have to play the optimal talent, but implying otherwise is incorrect and misleading for people looking for actual advice. Objectively.
If icy-veins posted a build in their guide without Jurisdiction, it’s either inoptimal or it was posted for a very, very, specific situation for which you only use Divine Storm as your only spender.
It’s build 5, the one on there is labeled a cleave build rated 10/10 for aoe and 7/10 single target. As for fv bring that high, it replaces templar’s verdict which does the same damage minus hammer of wrath procs. You only really take FV for it’s range (12 yards). Jurisdiction adds more range to it with minor damage boosts. They could theoretically get the sane result removing the boosts and fusing it with the 3 sec wings talent.
I’m not even sure if you are trolling at this point. FV deals 5% more damage than TV in addition to the Hammer of Wrath procs.
5 months? 5 years* I think you mean.
No it does not lol. You can look at the ap damage co-effecents even on wowhead lol. The only benefit it gives is:
A. Added range
B. Added hammer of wrath procs.
The only reason why it is chosen more is because they made JV do less damage then base TV. And if players wants jurisdiction, you have to choose it to maximize the talent since it does not benefit jv range for some odd reason.
Templar’s Verdict is bugged to not scale with Divine Arbiter, meaning it does in fact deal 5% less damage.
Suppose Templar’s Verdict was not bugged, or you are playing Searing Light because it’s an AoE situation in M+. Jurisdiction, even without the range increase, improves the damage of both your TV/FV/JV AND Blade of Justice by 10%. In an ideal single target situation, that’s roughly 5% damage increase. In a pure AoE situation, you would talent into Blade of Vengeance, which would again, make Jurisdiction a huge dps increase. Even if you completely waste a talent point to get to it it’s still one of the best passive damage improvements unless you are using Divine Storm as your only spender while not talented into Blade of Vengeance.
If you still don’t believe me, simply sim your character with Jurisdiction/FV and without them. At this point, you are basically just coping that your jank build is as good as objectively better builds for the sole reason that you don’t a 10 yard range increase on 2 core abilities.
Not coping bruh, just u be mad trying to justify jurisdiction’s damage increase for some odd reason while ignoring the fact you can spend points elswhere for dps from different avenues.
But please keep going.
Also they are not 2 core abilities. Jurisdiction was shoe horned in a “core” melee class.
Not all talents are made equal. Jurisdiction offers far more damage than something like Divine Wrath. Again, if you don’t believe me, sim your character.
Your right, not all is equal. But at the same time there is much more choices then just that.
5 yards to 8 yards is a 60% increase… substantial I’d say.