I’d like to propose a design discussion around Shadow Priest stat identity in Classic (to avoid altering Classic; Classic + would be a better fit, Inshallah). The first talent (classic) in the Shadow tree is Spirit Tap, which heavily emphasizes Spirit as a defining stat during leveling and solo play. However, deeper in the tree, we have Darkness, which provides a flat 10% shadow damage increase. While effective, it does not interact with Spirit. This creates a disconnect. Put simply, the tree opens by reinforcing spirit, but there is no late-game synergy or stat-prioritizing talent as in so many other trees.
I propose to replace Darkness(10% flat shadow damage) with something akin to Twisted Faith in WOTLK, more specifically, a 5/5 talent that increases your shadow spell damage by 20% of your spirit. This would preserve overall tuning instead of stacking, create a meaningful offensive incentive for spirit, differentiate Shadow from other caster DPS specs, and reinforce the characteristic long-fight attrition style gameplay of Shadow priest. The goal is not to make Shadow top meters. The goal is to make Shadow feel like a priest DPS spec, not simply a caster that happens to use Shadow damage. Spirit is already the defining priest stat across other trees. Allowing it to meaningfully influence damage would resolve the internal contradiction between Spirit Tap and the rest of the tree, while preserving Shadow’s niche and utility role in raids. The issue I’m raising is one of stat coherence and class Identity, not raw output. I’m interested in hearing thoughts from others on whether this would strengthen class identity without disrupting balance.