all our characters are on the same account, but you mean “multiple classes on one character that we can switch to”. even still like in FF14, you have to level and then gear up the other classes/alts which has always been the main issue, so this wouldn’t solve anything for WoW unless you kept with classes that could use the same armor/weapons like mages/priests/warlocks, but the moment you tried to swap from say a priest to death knight you’d find yourself having to find a bunch of new plate armor and weapons.
this isn’t even looking at the different specs within each class, since FF14 only has classes and not multiple specs within each class for the most part (there are advanced specs that the classes evolve into like Lancer-Dragoon, but they keep the same skills). we have enough problems as it is getting the right armor for each specs, so it’d be even more hectic trying to get all the correct armor for each spec of multiple classes on one character. and that’s not even getting into the Azerite armor slots.
There is some sharing of the gear (such as with my fisher/miner, when not being a Dragoon), plus you have an “armory” bag thing kind of. So these are not sets you are carrying around in your regular bags.
It does work well, but it isn’t what Wow is about and can’t work at this late date. Wow isn’t set up the same way, with a big separate armory for gear sets. Also, as other people mentioned, all races can’t be all classes.
Finally, Blizzard doesn’t really copy big things from other MMORPGS, they just do things their own way instead.
Wow is kind of an “Alt” game, it is too late to change.
I also like the way it works in FFXIV, it just would not work here. In FFXIV I have one lil’ Lalafel, who so far is Dragoon/fisher/miner. It is pretty fun! But then I also like playing my Night Elf hunter and Gnome DK, in Wow; The differences also make them fun.
It also makes more sense in FFXIV because a TRADESKILL is a “class.” In Wow, anyone can be a blacksmith. in FFXIV Blacksmith IS the “class” you can switch to, so it makes more sense that you totally switch to that class, which has its own gear/etc.
I could say the same thing about FFXIV. While I DO like the one character switching to “classes” things, even for gathering/crafting, Wow’s method of just letting my Gnome DK run around and mine/herb also has its good points.
Main story quest are done, but you get bunch of quests (class specific quests), also a new « hunt log » for each class so killing X amount of mob even in low level areas give you bonus XP, FATE (random timed events worldwide), and the bigger the difference between your higher level class and the class you are leveling, the bigger the XP boost so you don’t need to do as many quests and you have dailies in pretty much every area.
I think this is already partially addressed in WoW with classes that have multiple roles in their specializations.
Actually, since the 4.0 expansion release in 2017, you no longer have to level more than one combat classes to obtain all your abilities for that one class/job, with two caveats in terms of unlocking some jobs.
The first caveat is that a scholar (a healer job) is unlocked after leveling an arcanist (a ranged magical DPS class) to level 30.
The second caveat is that all newly introduced combat jobs starting with the 3.0 expansion release in 2015 and onward currently require leveling another job to a certain level (currently level 50) and doing the main story to a certain point, depending on when the job was introduced, to unlock.
That said, these caveats are not something that WoW has to emulate even if it does ever allow multiple classes on one character, although hero classes so far seem to have similar requirements (at least initially).
Players can post so many ways to fix the game. But the devs are the ones that have to make it so. Right now the devs just don’t seem to care honestly. Ignored beta feedback, there gonna do the same to forum feedback. There to upset about there bonuses to care. Wow isn’t as great as it once was, its fallen far below that.