Fix your game

Well, I took a step away and relaxed a bit, then gave it another try and nailed it. Had 2 orbs before Thrall pull so I layed one down and pulled him into it. Feels nice to finally have it done.

I still think they need to fix the stuck in combat forever mechanic though. It’s a real buzzkill especially if you were having fun and doing well beforehand.

Thanks for all the replies. Take care all.

And Blizz, I still love your game just please fix some of these bugs!

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Sane you say?
N’Zoth is working on it…

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pretty sure people already establish that this wasn’t a bug.

something not working the way you WANT it to, doesn’t equal a bug.

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i dont even do any of that it just sucks

Gotta love the NPC that joins you an then goes off to some random area to do a massive 1Dps to a mob with a million health. Welcome to Wow, where Blizzard can’t design a follower or a Pet that isn’t worthless 99% of the time…

Sometimes, if you pull a pack that has tentacles in them from a distance, the mobs will aggro, but the tentacles won’t go under and come to you. They stay where they are and keep you in combat.

The more likely story is that the friendly NPC got stuck in combat though. I’ve had it happen in old town SW when I didn’t pay attention.

People like you that defend Blizzard like they literally can do no wrong astound me. Being stuck in combat with an unseen enemy isn’t the game working as intended.

You don’t know Nobully well enough to make this statement. That’s the opposite of what he’s like.

“unseen” doesn’t mean non-existent.

a few people above have stated that their npc being in combat, will cause the player to be in combat.
how is that not working as intended?

bugs are bugs.
being in combat isn’t a bug.
this happens to people in the world ALL THE TIME… and they continue to insist something is bugged… when they simply frightened a critter and didn’t bother to put it out of its misery.
it’s not the games fault that people don’t pay attention to their surroundings.

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One of the things that bugs me still to this day is how the game keeps you in combat with nothing.

Back in the day I’ve run across half a map before and was still in combat. I think that got fixed but don’t remember where it happen it was so long ago. That was super annoying.

And sometimes critters keep you in combat while running away. Their in-combat recognition algorithm sucks. Never really liked in-combat mechanics in games because they are rarely done right or that which the player feels is right.

And yet here he is, defending a bug by calling it gameplay. All hail Blizzard, the omnipotent gods.

And you’re attempting to make a remark about his overall character and behavior based on a data point of one.

Shall I now suggest that you attempt to mischaracterize and demean everyone you disagree with based on this one interaction?

I trust you can see the point.

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I don’t care about him or you or what you do.

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Then you don’t have any reason to make a generalization as to his character and should leave such things out unless you want to shove your foot in your mouth, as you have here.

Ease up on the open hostility. It makes it hard to take what you say seriously.

because being in combat is not a bug.
it’s a mechanic.

if you are in combat, it’s with a thing.
just because you can’t see the thing, doesn’t mean it’s not there.
you even acknowledge this:

even running past groups of mobs which are in combat with each other can put players into combat.

blizz got so sick of people reporting the “combat with critters” as a bug, that they gave us an item which blows up all the critters in a zone. (the item name eludes me right now, but it’s a thing)

I feel like this is probably true.

You could be in combat with something nowhere around you. It could be anywhere. It could be the result of some pathing error, some calculation error.

It could be hidden somewhere. You may not have a hope of discovering what is keeping you in combat, which needle in the haystack is doing it.

But there is something, somewhere, somehow, keeping you in combat.

It seems like a legacy hold over that just never got addressed. there was a time when critters dropped things or could be skinned and so combat with them had some small meaning.

Now its absolutely nothing at all. But it is a burden on the player and I think that the devs have come to value burdening the player.

Runaway critter combat, unavoidable tag-along NPC combat, the sense of being stuck in combat, these are convenient anchors to throw out, ways to disrupt the game experience of the players. Not important enough to address with valuable development time, but problematic enough to blacken an eye from time to time.

I don’t think they are ever going to be addressed. I think they are small sources of ugly glee from a sector weary of complaints and willing to take any clapback opportunity that casually presents itself.

It probably could be fixed. But why would they?

They don’t even like you.

the “random” stuck in combat which people complain about, hasn’t ever happened to me.

the only time i’ve been stuck in combat, it’s been for a reason.
it may take a while to find what i’m in combat with, but it’s never been a mystery mob hidden under the ground.

it seems the players who experience it the most, are ones who use aoe taunts… and that’s understandable.
…what i don’t understand, is how people don’t notice that they’re in combat the moment it happens.
if you see you’re in combat, stop and look around.
don’t try to wander further away in the hope that whatever it is will leash… a lot of critters simply don’t leash like regular mobs do.

This happened to me in the same spot. It’s worth remembering there are critters in the Valley of Wisdom (Geyarah’s Section). I would advise going their third instead of dealing with the Valley of Spirits. Reason being you actually save time.

Edit: I believe in the situation that happened to me, I belfed a critter. If you performed an AoE that didn’t do damage, it might have tagged a critter which ran / vanished into the wall. It’s unfortunate.

This isn’t true, actually. Affixes remain so long as you’re in combat. If you get combat locked in one area, the affixes remain even if you live / try leaving the area. Madnesses do not drop in the situation OP described. It’s happened to me and my friends as well.

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What kind of mental gymnastics allowed you to get to this conclusion?

The oddest stuck in combat that I ever ran into was back in Wrath.

I was doing the chicken quests for the frenzyheart and somehow ended up aggroing a chicken (could see it in the combat log) which started hitting me for 1pt damage.

Should be easy to deal with except I couldn’t see it, couldn’t target it (tab target or otherwise), my minion wouldn’t target and kill it when set to defensive nor aggressive, couldn’t hearth out or log because I was taking damage.

I finally ended up running from frenzyheart hill all the way out to borean tundra where the zone change finally caused it to despawn or something.