Fix Wild Strikes for Enh

Keep in mind, Enh Shamans don’t even have parry right now, and they’re already DW tanking. At the very least, I don’t see DW tanking fizzling out after we get parry at 30 and mail at 40. I have somewhat high confidence it might be stronger in Phase 2.

Phases 3 and 4 is when we start dipping our toes a bit into unknown territory and pushing the capabilities of a Shaman, as after level 40 is the point our damage, tanking, and mobility capabilities begin to fall off massively in Classic compared to the other classes.

Ultimately, we’ll end up seeing with the new runes added.

shaman benefit by being able to place agi totem instead of WF

Or we just play shaman at a significantly higher level than you are. You probably wear a shield still :rofl: :rofl: :rofl:

Shamans dps wise aren’t fine this phase. And I really care about this phase not coping and hoping we get somehow better next phase.

Why wanting better for myself this phase is a big ask is beyond me. Next phase rogues get sword spec, etc, warriors will have flurry whirlwind and blood thirst , pallies get vengeance 2 hand weapon damage, I’m saying we do have an idea of what next phase looks like, and with enhance behind the second lowest melee dps by an entire deviation + is a problem.

Us getting flurry and similar talents may just keep us in the same place, last place. “But but but but windfury”. I’m sorry but windfury isn’t going to be significantly better than 2x rockbiter which is insane AP all the time. The class needs actual help now

Youre right, it is beyond you… and beyond your realm of understanding. Shamans have almost none of their kit yet, much of it comes in later spells and talents.

Sure, Shamans got the sh*t end of the stick compared to Paladins but who cares. its P1, itll only last a few more weeks, and id rather be undertuned DPS with obvious reasons why then ever play alliance which is cringe, nevermind being a paladin which is even more cringe.

What else is in their kit besides an imbue and a 20 second CD instant attack?

Also lol at your dumb “I’d rather be sub optimal in phase 1 cause alliance is cringe” take. Absolutely brainless.

Umm idk, a little thing called ughh… WINDFURY WEAPON… Kinda big… Kinda massive.

We get mana spring totems, grace of air, chain lightning, magma totem, storm strike… its a lot

Grace of air, buffs everyone, windfury weapon I already covered won’t be that massive over static huge AP gains as discussed before from 2x rock biter, and we don’t have MSW to cast chain lightning, and even if we did we don’t have the talents from wrath to convert AP to SP to make it do relevant damage.

No wonder this class is always so bad in classic, absolute brainless players “it’s totally fine.” Reminds me of that YouTuber with nascar glasses who unironically thought enhance PUMPED in classic and they needed DFT prio.

Wouldn’t you still want a shield for mana regen via the shield rune? Or is this thread saying the raw threat output of double rockbiter surpasses the threat generation of having extra mana for shocks and molten blasts?

Feel free to swap then bro we wont miss your complaining

For dungeons yeah… for the raid… nah. I dont use any mana regen at this point.

DW, Molten blast, Way of earth.

R1 earth shock and spam molten blasts. Most of your dmg is from auto attacks. No need to spam high mana spells its worthless.

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You can tank every boss dual wield and hold threat using lava lash and flame shock weave and LL on cooldown.

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That’s kinda the point, those of us who main the class are content with the theme and fantasy of being a hybrid DPS/Support that can drastically improve the performance of the group/raid at the cost of their own personal damage.

The mana recovery is much more significant on packs of mobs where you’re eating several autos at once, on most bosses who don’t have exceptional damage spikes which mitigate check you, the mana regen from a shield block is outweighed by the raw DPS and threat output of Double Rockbiter DW Spec.

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Yeah but, resto shamans know grace of air, so why bring an enhance when I can have a feral with windfury buff, and crit buff plus my resto with grace of air. I’d have better buff uptime, better dps , and resto shamans(a strong raid healer with chain heal ).

Oh I forgot resto* will be still good at mana return since they can just dual wield spell weapons with dual rock biter and use shamanistic rage .

If you don’t buff enhances damage there is 0 reason to run one over resto shamans for the same buff like we did in classic, or ferals which are just better enhances.

You guys can stay mad, soaked , and shaking/coping but that’s the reality. And I want a better future.

That’s typically a problem we’ve run into a lot in Classic, admittedly. Not just us but pretty much every hybrid DPS at the time. We were the meme spec in raid, but I feel that a lot of that had to to with the 40-Man format being so large that covering every class utility is trivial and hyper specialization in every role leads to the best performance.

Enh was a champion spec of 5-Man content though, where being a “jack of all trades” has more weight. If we’re to continue seeing the 10-Man format moving forward in the next phases, I can at least see there being a desirable raid spot for a second Shaman.

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this has got to be the biggest “don’t listen to anything I am saying” insult you can throw at someone. Anyone who calls someone else a paid actor is among the top dumbest people on the forums. It’s almost as bad as people who call people “libtards” in barrens chat. Like bro, grow up.

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But can you refute his following paragraph? Or are you going to gloss over it?

i mean, feral druids bring windfury and bleed debuff, with crit buff. So you wont see restos or boomkins running those. And they do good damage. See, you can make a hybrid role actually be valuable instead of people coping on, “WE GET windfury and grace of air”.

Not gonna argue with someone who thinks shaman is an obsolete class. If they’re so lost in the sauce that they actually think thats true then theres nothing anyone can say to bring them back.

The most annoying thing about Wild Strikes as an enhance shaman, is that if I don’t re-cast my imbues in time, Wild Strikes takes over, and I have to un-equip one weapon mid fight in order to re-apply my imbues.

This wouldn’t be an issue for anyone using one weapon, but since we’re dual wielding, we have to put up with it. It is very annoying and I can’t think of a good reason for having it this way after they intentionally planned to center enhance around DW in SoD.