Oh, my Druid holding days are over, but it means a lot to me that you are so concerned about my well-being. Iâll pour one out for you and my dead homies tonight. Peace, brother.
Or the hill defended by the towers just north of SHGY. There are several locations. They really just need to be able to be defended so they canât be easily kited out and killed.
The problems are directly related. If horde werenât using a strat that because of their map advantage gives them such a high win rate their queue times would go down and alliance wouldnât be holding druids.
To clarify some of the above posts, this rep farm is literally tied to pvp combat, so all these folks posting that alliance is avoiding pvp for rep have no idea what theyâre talking about. This is without question the most pvp engagement of any bg. Players sit in constant engagement for 1-3 hours killing tens to hundreds of times to loot turn ins.
Ironcally, before the rep grind with druids held it was a non-pvp rush engagement to drek to maximize honor gains. People complained about that as well for it being a pve bg with no pvp combat.
If this says anything, itâs that the goal is to min-max time spent for rewards. If that is accomplished through a means not originally anticipated, I dont know that you can fault the playerbase. Adjust honor and rep rewards appropriately to award intended progress and participation and the playstyle will follow.
Iâd say not even that far. Move it just a bit east so itâs off the field of strife and not directly visible from the field, just like the horde summoning point is.
However, I think the whole AV needs a revamp and not just that feature.
Move SHB closer to SHGY so that it can be defended and the archers can help defend the road to SHGY, maybe the top of the hill just south of SHGY.
Move IWB south and a bit west to block the road west of SHGY. That way horde have to ride up past SHB, SHGY, and IWB to get north, just like alliance have to ride past IBT, IBGY, and TPT to get south.
Create a path from the lumber mill east of the current IWB and going south, with a drop-down to SHGY. Similar to what happens southeast of the IBGY flag.
Level the ground near the rez point at SHGY to south so that alliance can have an escape south, just like horde have at IBGY.
Move the horde cave further south to give similar times to get to the field of strife and other objectives.
Move the summoning point a bit east and up, with some brush obscuring it.
With changes like these AV would be pretty even for both sides.
If this is an exploit and griefing than what is people who purposely releasing druids and other npcs early so they die, called?
Itâs a feature to hold them so someone just doesnât waste them and waste 30+ minutes of work.
For me gathering rep is fun. If it isnât for you well nobody is stopping you from back capping or killing the LTs. This reminds me of the people who hate spellcleave and other stuff because it doesnât fit into what they think classic should be.
If blizzard changes this more people wonât bother showing up.
if people actually get suspended for this, it means A: Blizzard just confirms they play horde and want their games to go back to 30 min, and/or B: horde get really salty when the games last way too long and mass report the guy with the lowest HK total.
There is a third reason, but that one is rather complicated and involves a ton of foresight. These games where alliance get like 6k rep are getting alliance closer to exalted in a faster time period than blizzard would of liked. they could of had a model for how fast av was going to die out. they donât suspend that many accounts at a time to keep the horde queue times stable. Seeing as holding the druids allows alliance to get exalted much quicker, it would destroy those models. Blizzard would like to keep alliance in AV as long as possible. On the flipside, alliance will flat out stop queuing if they see blizzard trying to destroy their RPH. its a balancing act that blizzard will lose no matter what, it just happens that doing nothing will probably be more beneficial in the long run. Yes, it may die quicker than expected, but ask yourself this, what good does a âperfect 30 min gameâ do when the queue never pops?
sure, after blizzard fixes the jump exploit into ally base without crossing the bridge, fixers rez timers for ally to not be 10 every 30 secs, moves horde starting cave back, fix LoS so horde canât attack through the cliffs. Might I say more? Cause I can if I need too.
I find myself wondering what AV game OP was in that summoning Ivus was going to actually matter. In order to successfully summon him the alliance pretty much need to be holding Iceblood (while not having lost all of their own stuff). Otherwise itâs too hard to defend the druids while they do the summon.
But in the unlikely circumstance that the alliance gets that far ahead, itâs relatively easy to push for the win by that point.