Well I will say I’m getting positive points above 2200 now on a 4-6 and not suffering a mmr decrease even if i lose twice to a healer -50 mmr below me. That’s def different than last week.
I’d ASSUME they might be adding maybe like +10 a day for 7 days or something for +70ish for the week and then going back to +20 a week for next resets.
THEY LITERALY KILLED PVP becasue Twitch streamres,jaded rank ones,AWC players whined someone had bigger rating in Solo than they do in their scripted 3s.
My life for decay instead. There may be different ideas of what percentile should get which rewards, but there shouldn’t be any argument over there being as consistent of a link as possible between rating and percentile. If you end somewhere last season you should be around that same area fairly quickly into the next. If you make a new character you should be able to have a good idea of how good you are on that character relative to your other characters based on the rating you achieve with them, regardless of when you make them and start climbing.
Yeah decaying the very top of the ladder makes so much more sense than inflation does, to the point where I just don’t remotely understand what their thought process is.
I think their excuse is some out of touch reasoning about “progressing over a season, and seeing number gradually go up feels good” but in practice instead of feeling like progression it feels like you’re trapped for the entire season.
They just continue to refuse to believe that PvP players largely have fundamentally different motivations and desires than PvE players. There’s more crossover in WoW than in other games but still.
People not understanding that injecting X amount of MMR into the game doesn’t automatically mean you won’t lose MMR if you go 3:3 against a healer that has less MMR than you.
That’s a completely different issue that needs to be addressed